Base Class: Ranger
Long ago a ranger from another world came to Alkebulan with many strange creatures, all of which loved to battle. He and his monster created and conclave during the chaotic times to capture and tame monsters of this world as just like they did in his old one. Since the chaotic times end these creatures have become exceedingly rare and the magic to capture them even more so.
Gotta Catch ‘Em All
Gotta Catch ‘Em All: you gain the monster ball cantrip, you can tame up to 2 monstrosities (including starter mon) up to size medium with a CR of 1/2 of lower.
Starter Monsters: Choose Between Charmander, Squirtle, or Bulbasaur. This creature cannot die or be destroyed, it rolls its own initiative, and when its hp goes to zero it will return to its monster ball from any distance.
Monster Tamer: you gain advantage on Animal Handling, Survival, And Nature checks
Monster Tamer
Monster Tamer Improvement: you gain + 1 ac per 1/2 the number of monsters on your team rounded down, if you are within 30 feet of your starter monster. You can do this a number of times equal to your proficiency bonus, per short rest. you can tame creature up to size large.
Heart of the Tamer
Monster Tamer Improvement: your starter Mon evolves, you have advantage when tracking monstrosities
You gain 1d4 + 5 Temp hit points when you roll initiative
Gotta Catch ‘Em All Improvement: you can tame up to 4 monstrosities(including starter mon) with a CR of 2 or lower.
Master Tamer
Monster Master:your starter mon evolves. Your mons gain + 1 to all stats
Gotta Catch Em All mastery: you can tame up to 6 monstrosities (including starter mon) up to size huge with a CR of 1/2 your lvl rounded dow
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