Base Class: Fighter
A practitioner of the Cutting Winds fighting style.
Cutting Winds Style
Beginning when you choose this archetype at 3rd level, As a bonus action you begin channeling elemental winds around you. Your turn immediately ends as you channel the wind around you until your next turn, the channel ends if you are incapacitated, use a reaction, are forcibly moved or knocked prone. If you successfully channel this ability until the beginning of your next turn the range of melee bladed weapons you have equipped is increased to 15ft and their damage is considered magical. Any creatures damaged by your Cutting Winds Style attacks have their movement speed reduced by 10ft for one round.
Wind Manipulation
You learn the gust cantrip. Your spellcasting modifier for it is Wisdom.
Additionally you gain proficiency in the acrobatics skill if you don't already have it.
Flowing Agility
Starting at 7th level, when you enter your Cutting Winds stance ranged weapon attacks against you have disadvantage while you channel your stance.
Additionally you have advantage on all acrobatics checks and saving throws from effects that would knock you prone or forcibly move you when in combat.
Forceful Cutters
At 10th level, whenever an enemy is damaged by your Cutting Winds style attacks the creature must succeed a strength saving throw or be pushed 5ft in a direction of your choosing away from you.
Razor Winds
Starting at 15th level, hitting an enemy with a weapon attack marks them until the end of your turn. Hitting a marked enemy with a melee weapon attack consumes the mark and deals 1d8 slashing damage to the enemy.
Cutting Winds Master
At 18th level, you attain the pinnacle of using Cutting Winds style fighting in battle. Once you channel your Cutting Winds style once the effect does not end until you are incapacitated or combat ends. Additionally the range of your Cutting Winds style attacks is now 25 ft. and they ignore resistance to slashing damage.
Previous Versions
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3/25/2022 11:09:45 PM
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9/16/2023 6:09:31 PM
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