Base Class: Barbarian
If you take the Path of the Energy Master you are able to manipulate the energy of others to your will. Being able to manipulate energy makes it so you can do things you normally couldn't.
Energized Strikes
Beginning at 3rd level, you can add 1d4 radiant damage to your attacks this round. You can use this twice per short rest.
Whirlwind
Starting when you choose this path at 6th level, you can do a spin attack once per turn as an action when you rage. If you do so, you deal 1d4 + your strength modifier to each creature in your melee reach. If your weapon would deal damage of an additional type, roll 1d4 dealing that damage type.
Energy Surge
Beginning at 10th level, on your turn you can use your action to send out a pulse of energy in a 10 foot radius, dealing force damage equal to 1d8+ your CON modifier to enemies in range, or half on a successful DC 16 Dexterity saving throw. You can do this twice per long rest.
Bolt of Energy
As an action on your turn, you can send out a blast of energy at a creature within 40 feet of you dealing 2d8 force damage or half on a successful DC 17 dexterity saving throw.
Previous Versions
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9/18/2023 9:57:53 PM
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9/18/2023 9:59:58 PM
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