Base Class: Paladin
You have dedicated your life to bowling, and the lanes have given back.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Gutter Ball. As an action, you can use your channel divinity to summon a massive bowling ball to launch at your foes. All creatures in a 100-foot by 5-foot line must make a Strength Saving throw against your spell save DC. On a failed save the creature takes 2d10 force or radiant damage and fall prone. On a successful save, they take half damage and do not fall prone.
To the Lanes. As an action, you can use your channel divinity to summon the lanes to your location and disrupt enemies. You create a rectangular space on the ground that is 60 feet by 2 feet that becomes difficult terrain for everyone except you. Creatures of your choice that are on the lane have disadvantage on attacks while on the lanes. After 1 minute, the lanes disappear.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
guiding bolt, bane |
|
5th |
grease, augury |
|
9th |
haste, tiny servant |
|
13th |
divination, stone shape |
|
17th |
animate objects, arcane hand |
Aura of Sliding Sole
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be forced prone while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Chalked Hands
Beginning at 15th level, your thrown weapon range is increased to 200 feet and you gain 2d6 bonus damage when you hit a creature with it. In addition, thrown weapon attacks can be used with features that require melee weapon attacks.
Avatar of Rolling
At 20th level, you become so devoted to the art of bowling that you become an avatar of bowling, which gives you two benefits:
- Your walking speed can never be below 20 feet.
- Whenever you hit a creature with a melee or thrown weapon attack, you can force them to make a Strength Saving throw against your spellcasting modifier or be knocked prone and move 20 feet away.
In addition, as an action, you can summon a full bowling alley around you, fully staffed with spiritual non-combatants. You can only use this feature once every 7 days. The alley disappears when you use this feature again or dismissed as an action.
Previous Versions
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9/19/2023 2:32:02 AM
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Coming Soon
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