Base Class: Monk
Monks of the Way of Nine Flames follow a tradition of destruction through hellish power granted to them by channeling their ki into furious strikes. The Way of the Nine Flames teaches its practitioners to embrace the thrill of battle and allow themselves to feel emotion when doing battle with their enemies. However, any monk of the Nine Flames is expected to always exercise strict control over their fury and adrenaline. Being a philosophy founded in the Nine Hells, the founding members of the teachings of the Way of Nine Flames reject the concept of calm and tranquility. Instead, they teach embrace emotion, the suffering (both their own and that of others) and the thrill of battle while always maintaining strict control.
Monks following the Way of Nine Flames might be called Helldancers, an ironic term given to them by other residents of the Hells, who often find the agile yet fury-filled moves of these monks to be too focused on style and not enough on raw destruction. Regardless of their modus operandi, many agree that these monks are incredibly entertaining to watch in gladiatorial combat and serve as great mercenaries for certain missions.
Monks following the Way of the Nine Flames rarely have a central monastery, and when they do they often keep their locations shrouded in mysteries and lies in order to protect themselves from any possible rivals. In order to do so, Nine Flames monasteries are often kept small and hidden away, seemingly integrated into the hellscapes itself.
While sometimes forceful in their methods, heads of Helldancer monasteries don't expect unquestioning obedience and often encourage the pursuit of free thinking once members are considered sufficiently trained.
Flame of Fury
Starting when you choose this tradition at 3rd level, you can unbalance your enemy’s ki by forcefully moving a part of your own fury into an enemy's ki, thereby disturbing their balance. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
- It must succeed on a Wisdom saving throw or have disadvantage on attacks during its next turn.
- It must make a Dexterity saving throw. If it fails, you can reduce its movement by 10ft.
- You gain half the amount of damage dealt as temporary hitpoints.
Flames of Brutality
Through training and patience, you have learned to harness your inner anger and the adrenaline of battle without losing control, thereby empowering your strikes.
Starting when you choose this subclass, your unarmed strikes damage dice deal a d6 of bludgeoning damage (instead of a d4).
The damage dice from your unarmed strikes increases at 6th level (d8), 11th level (d10) and 17th level power (d12).
This feature only applies to unarmed strikes.
Flame of Passion
When choosing this monastic tradition, you learn to enhance your unarmed strikes by infusing them with elemental, fiery passion. When making an unarmed strike, you can spend a ki point to make your unarmed attack deal an additional 2d4 fire damage.
The damage from this class feature increases at 6th (2d4), 11th (3d4) and 17th (4d4) level.
Flame of Vengeance
Beginning at 6th level, you have learned to rapidly react to any damage from an enemy by channeling your ki into fiery retribution. When an enemy within 5ft of you hits you with a melee attack, you may use your reaction to make an unarmed strike against that creature.
If your attack hits, you can choose to spend a ki point to deal the maximum amount of damage possible.
Flame of Wrath
Upon reaching 11th level, you can channel your emotions to enhance the speed of your attacks. When you use your Flurry of Blows feature, you can make an additional unarmed strike as part of that feature.
Flame of Cataclysm
At 17th level, you gain the ability to temporarily become a catalyst for cataclysmic energies. You can use an action to spend all of your remaining ki points to make additional melee attacks equal to your ki points spent + your Dexterity modifier.
After using this feature, you gain one level of exhaustion and can't use this feature again until you complete a long rest.
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