Base Class: Fighter
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Gambler's Arsenal
Beginning when you choose this archetype at 3rd level, as long as you are carrying three or more weapons, you gain advantage on all weapon attacks but cannot equip or unequip weapons in combat.. After you make an attack, change your equipped weapon to a random weapon in your inventory.
Lightning Hands
Starting at 7th level, when make a weapon attack, you can one free attack on the same target using a simple weapon that you are carrying.
This feature can be used once for every unique simple weapon, and is refreshed upon finishing a short or long rest.
Adaptive Fighting Style
At 10th level, you gain the following effects:
- When holding a ranged weapon, you gain a +2 bonus to attack rolls.
- When holding a two-handed melee weapon, you roll an additional damage die.
- When holding a one-handed melee weapon, it gains the Thrown property with a range of 30 and long range of 60.
Executioner
Starting at 15th level, you regain a spent action when you reduce a creature's hit points to 0.
This feature can only be used once per round.
Untouchable
At 18th level, you have mastered the art of evasion in the heat of battle. At the start of your first turn in combat, you gain AC equal to your proficiency bonus.
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