Base Class: Fighter
Many look up to the sky in a blend of awe and terror when seeing a dragon passing overhead, or worse yet, diving down towards their home, gaze set on destruction, Dragoons look up at a dragon and see a challenge, a being of impressive feats they must strive to equal and outmatch, to dive up to their heights and pierce their wings, diving down with impossible force and bringing the impossible beings down to earth, beneath the dragoon's might.
Fighters who dart across the battlefield, trained in movement and spectacular stunts of acrobatics to keep up with dragons, leaping through the air, trained as noble warriors either to hunt and slay dragons, keeping the gates and walls of a city often at the wrath of draconic breath safe, or trained to ride and fight alongside dragons up in secretive sects of draconic allegiance.
Vault
As a bonus action, while wielding a heavy weapon other than a greatsword, you can cast jump targetting only yourself a number of times equal to your strength modifier, recharging uses on a short or long rest.
Dragonfire Dive
Starting at 3rd level, your ability to weave through the air with deadly speed and force allows you to gain advantage on attack rolls until the end of your turn if you jump at least 15 feet before attacking, you also deal 2 additional points of damage, this may only apply to one attack per turn. The number of additional damage increases when you reach certain levels in this class, increasing to 4 at 10th level. At 15th level you can use this feature on two attacks per turn.
Noble rapport
Starting at 7th level, reputation of your accomplishments and ability preceeds you, making others more easily comply with requests, you gain proficiency in intimidation checks
Your Nimbleness in movement even with heavy weapons allows you to gain proficiency in dexterity saving throws.
Elusive jump
Starting at 10th level, after you land an attack that triggered the dragonfire dive feature, you may jump backwards 15 feet away from your target in addition to your regular movement, this jump does not trigger opportunity attacks.
Disembowel
Starting at 15th level, you learn to strike targets down to the ground leaving them vulnerable, when you successfully land an attack that had advantage, you may knock the target prone, once per turn.
Life of the dragon
Starting at 18th level, your experience knowledge of dragons allows you to tap into draconic power, granting you the ability to pierce your strikes through your targets, you can activate this feature, when you make a melee attack, you may target as many creatures in range as you like from where you are when making the attack with the attack (still roll only one attack roll, it applies as the attack for all targets competing against their AC), this feature lasts for 3 turns. Once you use this feature, you can’t use it again until you finish a long rest.
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