Base Class: Warlock
Your patron is one of an origin well known to most. Blessed by dragons, born by dragons, raised by dragons... whatever the case. The might of the apex predator is gifted to you. Your patron may visit you at times, or be a well known great menace. You have learned from them, to become a form deemed an evolved being.
Examples of draconic patrons are not limited to traditional dragons, but of their kind can be included Bahamut, Tiamat, Null, Fizban, and other well known draconic beings.
Form of the Dragon
Starting at 1st level, you gain the ability to transform into a draconic form, while in this form all armor, shields, and held items meld into your form and you loose the benefits of these items while in this form. In addition you can't cast spells that are not on the Warlock spell list. As a bonus action, you gain the following benefits:
- You become Large size.
- You gain flying speed equal to 5 times your Warlock level.
- You gain a natural weapon that deals 1d6 bludgeoning, piercing, or slashing damage; chosen when you make an attack. When you attack with that weapon, they count as magical and you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. These natural weapons can be used in place of other weapons for your Warlock class features.
You can not enter this form if you do not have the space required to transform.
These benefits last until you reach 0 hit points. You can't use this feature again until you finish a short or long rest.
Draconic Lineage
Starting at 1st level, you gain an option to influence your draconic form. You gain attributes associated with your Draconic Lineage. At 6th, 10th, and 14th levels you gain new Draconic Lineage options. Each time you gain a level in this class you may switch your selection to another one.
Amethyst Dragon
At 14th level, you may select this option.
Your lineage is that of the Amethyst Dragons, every instance of force damage you take is reduced by your Warlock level.
Starting at 10th level, Once per turn your Eldritch Blast now forces a Strength saving throw against your Warlock spell DC, this can only be done on one creature unless you use your breath attack.. On failure the target is destabilized, the creature must drop prone before the end of its turn or be flung up a number of feet equal to 10 times your proficiency bonus.
Black Dragon
At 6th level, you may select this option.
Your lineage is that of the Black Dragons, every instance of acid damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to acid damage.
Blue Dragon
At 1st level, you may select this option.
Your lineage is that of the Blue Dragons, every instance of lightning damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to lightning damage.
Bronze Dragon
At 1st level, you may select this option.
Your lineage is that of the Bronze Dragons, you gain immunity to forced movement.
Starting at 10th level, Once per turn your Eldritch Blast now forces a Strength saving throw against your Warlock spell DC, this can only be done on one creature unless you use your breath attack.. On failure the target is pushed away 10 feet.
Copper Dragon
At 6th level, you may select this option.
Your lineage is that of the Copper Dragons, you can add your Charisma modifier to Dexterity ability checks.
Starting at 10th level, Once per turn your Eldritch Blast now forces a Dexterity saving throw against your Warlock spell DC, this can only be done on one creature unless you use your breath attack.. On failure the target has disadvantage on their next Dexterity attack roll.
Crystal Dragon
At 10th level, you may select this option.
Your lineage is that of the Crystal Dragons, every instance of radiant damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to radiant damage.
Deep Dragon
At 10th level, you may select this option.
Your lineage is that of the Deep Dragons, you gain immunity to the frightened condition.
Starting at 10th level, Once per turn your Eldritch Blast now forces a Wisdom saving throw against your Warlock spell DC, this can only be done on one creature unless you use your breath attack.. On failure you are heavily obscured from the target until the end of your next turn.
Emerald Dragon
At 14th level, you may select this option.
Your lineage is that of the Emerald Dragons, every instance of psychic damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to psychic damage.
Faerie Dragon
Gold Dragon
At 1st level, you may select this option.
Your lineage is that of the Gold Dragons, you gain hit points equal to two times your Charisma modifier.
Starting at 10th level, Once per turn your Eldritch Blast now forces a Strength saving throw against your Warlock spell DC, this can only be done on one creature unless you use your breath attack. On failure the target has disadvantage on their next Strength attack roll.
Green Dragon
At 6th level, you may select this option.
Your lineage is that of the Green Dragons, every instance of poison damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to poison damage.
Lunar Dragon
At 14th level, you may select this option.
Your lineage is that of the Lunar Dragons, you gain immunity to difficult terrain movement reduction.
Starting at 10th level, Once per turn your Eldritch Blast now forces a Strength saving throw against your Warlock spell DC, this can only be done on one creature unless you use your breath attack.. On failure the target's movement speed is reduced by half until the start of your next turn.
Moonstone Dragon
At 6th level, you may select this option.
Your lineage is that of the Moonstone Dragons, you gain immunity to the sleep condition.
Starting at 10th level, when you reduce a creatures hit points to 0 with Eldritch Blast they instead drop to 1 and fall asleep as if under the Sleep spell for 1 minute.
Red Dragon
At 1st level, you may select this option.
Your lineage is that of the Red Dragons, every instance of fire damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to fire damage.
Sapphire Dragon
At 10th level, you may select this option.
Your lineage is that of the Sapphire Dragons, every instance of thunder damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to thunder damage.
Shadow Dragon
At 14th level, you may select this option.
Your lineage is that of the Shadow Dragons, you gain immunity to the unconscious condition, if you hit 0 and enter into death saves, you are instead put in a state of semi-consciousness, you are unable to move or take actions, but if you are holding concentration on a spell you maintain concentration.
Starting at 10th level, dropping a creature to 0 hit points with a cast of Eldritch Blast instead makes them function as part of your effective range, this can be done up to a number of creatures equal to your Charisma modifier.
Silver Dragon
At 1st level, you may select this option.
Your lineage is that of the Silver Dragons, you can add your Charisma modifier to Strength ability checks.
Starting at 10th level, once per turn your Eldritch Blast now forces a Constitution saving throw against your Warlock spell DC, this can only be done on one creature unless you use your breath attack.. On failure the target is dazed until the start of their turn, attack rolls against them are made at advantage.
Solar Dragon
At 14th level, you may select this option.
Your lineage is that of the Solar Dragons, you gain immunity to the blinded condition and attempts to read thoughts magically.
Starting at 10th level, Once per turn your Eldritch Blast now forces a Constitution saving throw against your Warlock spell DC, this can only be done on one creature unless you use your breath attack.. On failure the target is blinded until the start of your next turn.
Topaz Dragon
At 10th level, you may select this option.
Your lineage is that of the Topaz Dragons, every instance of necrotic damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to necrotic damage.
White Dragon
At 1st level, you may select this option.
Your lineage is that of the White Dragons, every instance of cold damage you take is reduced by your Warlock level.
Starting at 10th level, the damage type of your Eldritch Blast can now be changed to cold damage.
Draconic Scales
Starting at 6th level, your draconic form begins to grow in power. You gain a choice to influence your form and gain new benefits while in your draconic form.
- You now become Huge size while in draconic form.
- You gain temporary hit points equal to your Warlock level times your Constitution modifier (minimum of 1) when you enter your draconic form.
- You gain 13 + Dexterity modifier + Charisma Modifier unarmored ac while in your draconic form.
Bahamut
As a bonus action, you can exude your Draconic Presence for a number of rounds equal to your Charisma modifier. Each turn hostile creatures within 30 feet of you must make a Wisdom saving throw against your Warlock spell DC, on a fail those creatures have disadvantage on attack rolls that are not against you.
You can use this ability a number of times equal to your proficiency bonus. You regain uses of this ability upon completing a short or a long rest.
Null
When you choose this feature, your natural weapon granted by your draconic form gains an increase to it's damage roll by an extra 1d6 damage influenced by your draconic lineage.
Tiamat
When you make an attack with your natural weapon granted by your draconic form, you can make a second attack with your natural weapon as part of the same action.
Blood of the Dragons
Starting at 10th level, you unlock breath weapon options and your draconic transformation gains further benefits:
- Your Eldritch Blast now becomes a breath weapon that deals 2d10 force damage at 5th level, 3d10 at 11th level, and 4d10 at 17th level. Creatures must succeed a Dexterity saving throw against your Warlock spell DC, on a success they take no damage.
- The damage type of Eldritch Blast can now be changed to your current Draconic Lineage option.
- When you fail a saving throw, you can instead use your reaction to expend a pact slot to automatically succeed.
The breath weapon gained from this feature can benefit from Eldritch Invocations.
Cone Breath
Your breath attack is a 60ft cone.
Line Breath
Your breath attack is a 120ft line.
Sphere Breath
Your breath attack is a 15ft radius sphere with a range centered within 120ft of a point you can see.
Draconic Perfection
Starting at 14th level, you perfect your draconic transformation. Gaining new benefits and now can create a lair.
- You can become Gargantuan and now can choose what size you want to be when entering your draconic form including staying in your humanoid form.
- While out of combat, you can spend 12 hours setting a location as your lair. This lair can be influenced by your draconic patron or lineage. This lair functions as storage for items and can be called upon to retrieve items within, items in your lair can be attuned to in 10 minutes rather than an hour.
- You gain advantage when making Charisma ability checks with dragons.
Previous Versions
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9/17/2023 7:37:11 PM
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9/18/2023 5:51:42 PM
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9/19/2023 8:29:44 PM
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9/21/2023 9:25:32 PM
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