Fighter
Base Class: Fighter

You are trained to use a shield not only for defense but offence as well. You have gained many skills to utilize your shield to protect your friends and to dominate battlefield control.

Shield Bash

You've developed a style of fighting utilizing your shield. You can make strikes with your shield starting at a d6 plus your strength modifier, up to a d10 at higher levels.

You've also learned how push targets 5 ft away as a bonus action after you attack with your shield, if they lose a contested strength check

Reaction Ready

Gives charges that can be used to give you additional reactions, limit one charge per round. You'll only start with one but as you level up you'll become more adept to reacting, which causes you to gain more charges. 

Half the charges will come back after a short rest (minimum one) and all come back on a long.

Shield Maneuvers

You can use a reaction charge before you attack to perform one of the three special actions as a bonus action.

Shielddozzer: If you use a Reaction Ready charge then move atleast10 ft toward an enemy you can add a damage die to one attack and if you land you can knock a creature of up to one size larger than you prone as a bonus action.

Shield Cannon: If you use a reaction ready charge you can throw your shield as an action. Every creature in a 5ft wide 40ft long straight line needs to make a Dex save. If they fail they take the full damage and if they succeed they only take half. The shield gains the bounce property when thrown like this and comes back to you.

Shield Guardian: If you use a Reaction Ready charge within 5ft of another player you can add twice your shield's AC to there AC as a bonus action. Untill they move at least 5ft away from you, or the start of your next turn.

Shield Spin: If you use a reaction ready charge hold shield with both hands and spin, hit every Creature within 5ft of you and push anyone who is up to one size bigger. They must make a Dex save, on a fail they take full damage and are pushed 5ft from you. They take half as much on a successful save and are not pushed.

Shield Cannon

Shield Cannon: If you use a reaction ready charge you can throw your shield as an action. Every creature in a 5ft wide 40ft long straight line needs to make a Dex save. If they fail they take the full damage and if they succeed they only take half. The shield gains the bounce property when thrown like this and comes back to you.

Shield Guardian

Shield Guardian: If you use a Reaction Ready charge within 5ft of another player you can add twice your shield's AC to there AC as a bonus action. Un till they move at least 5ft away from you, or the start of your next turn.

Shield Spin

Shield Spin: If you use a reaction ready charge hold shield with both hands and spin, hit every Creature within 5ft of you and push them up to one size bigger . They must make a Dex save, on a fail they take full damage and are pushed 5ft from you. They take half as much on a successful save and are not pushed.

Shielddozzer

Shielddozzer: If you use a Reaction Ready charge then move atleast10 ft toward an enemy you can add a damage die to one attack and if you land you can knock a creature of up to one size larger than you prone as a bonus action.

Great Shield

With the swiftest reaction you can  pull your mighty shield to block any Dex save attack, with cutting the damage in half on a fail and wiping the damage out on a successful save. This will cost one Reaction Ready charge to use.

Indomitable Roar

You let out a mighty Roar that draws enemies to you who fail a wisdom saving throw, within a range of 30ft radius. Then for the next minute you can add a plus 2 to you AC.

Reaction Expert

Studying the shield has caused you to be able to use your shield at just the right time for any situation. You can now use 2 Reaction Ready charges in a round instead of 1.

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