Barbarian
Base Class: Barbarian

Nomadic wanderers, the Barbarians of Harrogath combine brawn and ruggedness with a mastery of weapons, using devastating melee attacks along with war cries to boost their allies—or demoralize their enemies.

Tribal Style

Your Tribe has taught you a particular style of fighting as your specialty. Starting at 3rd Level, choose one of the following Tribal Style options. 

Assassination

Barbarians are often known for being loud and forceful beasts of war. But in order to hunt a beast, one must be quiet and careful. While wearing no armour nor shields, you gain Advantage on Stealth Checks.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Battle Cry

Beginning at 6th level, you may harness your innate rage. As a bonus action, you may let loose a roar so fearsome, it terrifies any creatures of your choice within 60ft. Target creatures must make a Wisdom Saving Throw or be Frightened of you for 1 Minute.

You may use this feature a number of times per Long Rest equal to twice your Strength Modifier at 6th Level, or thrice your Strength Modifier at 14th Level.

Natural Resistance

Starting at 10th level, while in a Rage, you gain resistance to Fire, Cold, Lightning, and Poison Damage. You also gain immunity to your choice of Bludgeoning, Piercing, or Slashing.

Bludgeoning

Starting at 14th level, while in a Rage, you gain immunity to Bludgeoning.

Piercing

Starting at 14th level, while in a Rage, you gain immunity to Piercing.

Slashing

Starting at 14th level, while in a Rage, you gain immunity to Slashing.

Battle Orders

Beginning at 14th level, once per long rest, you can use your action to rally your allies into battle. Any number of willing creatures of your choice that can hear you, excluding yourself, within 20 feet of you gain 40 Temporary Hit Points, + 15 ft Movement Speed.

Chosen Creatures may choose to regain 1 spell slot of their choice or 1 Class Feature of their choice, excluding Battle Orders, which they would normally have access to after the full effects of a Long Rest.

Sanctuary Barbarian Image