Fighter
Base Class: Fighter

Executioners specialize in heavy weaponry that will not only maim their foes, but deal devastating blows that help to either cripple or finish of dangerous foes.

Heavy Specialist

Whenever you use a heavy weapon to successfully damage a creature with a weapon attack, you can apply the appropriate effect to the type of damage inflicted.

  • Slashing: The target takes a 1d4 penalty any time they make a weapon attack.
  • Bludgeoning: The target takes a -10 penalty to all forms of movespeed and cannot take the Disengage Action.
  • Piercing: Enemy takes a -2 Penalty to AC.

The same effect cannot stack. The effects last until the start of your next turn.

Intense Muscle Memory

Starting at 7th level, whenever you make a weapon attack with a heavy weapon and miss, you can add 1d4 to your attack roll. You can only use this feature once per turn in combat.

Heavy Stance

Starting at level 10, your experience in fighting and maneuvering with you're heavy weapon drawn has taught you how to better defend yourself. While you are wielding a Heavy Weapon, increase your AC by +1.

Amplified Strikes

Starting at 15th level, the power behind your attacks are more refined. Whenever you make a successful weapon attack with a heavy weapon, add 1d8 force damage to the attack roll. When you land a critical hit, the force damage increases to 2d8.

Marked for Execution

Starting at 18th level, you have gained the ability to mark a single target, making them more susceptible to fatal blows as they now perceive you as an avatar of their demise. As a bonus action, you can mark one creature you can see that is within 60ft of you. The mark lasts for 1 minute. While marked, the target is vulnerable to all damage from your heavy weapon attacks. When you kill a Marked Target with your heavy weapon, you can mark a new creature. However the new target acquires the remaining duration of the previous mark. You can only use this feature once per long rest.

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