Bard
Base Class: Bard

Adherents of the College of Eloquence master the art of oratory. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of audiences.

This is the subclass "College of Eloquence" from "Tasha's Cauldron of Everything", but with a different name so that the logic of linking things on dndbeyond doesn't conflict with the version locked behind the paywall.

Silver Tounge

You are a master at saying the right thing at the right time. When you make a Charisma (Persua­sion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.

Note: The current system of dndbeyond doesn't allow for this to be integrated on a mechanical level, so you have to keep track of it yourself.

Unsettling Words

You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspi­ration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

Unfailing Inspiration

Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.

Universal Speech

You gain the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically un­derstand you, regardless of the language you speak, for 1 hour. Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot of any level to use it again.

Infectious Inspiration

When you successfully inspire someone, the power of your eloquence can now spread to someone else. When a creature within 60 feet of you adds one of your Bardic Inspiration dice to its ability check, at­tack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different crea­ture (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die with­out expending any of your Bardic Inspiration uses.
You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

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