Base Class: Druid
Circle Spells
Your mystical connection to flowers infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the form you choose to be in.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle Spells
2nd-level Circle of Blossoms feature
Your mystical connection to flowers infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the form you choose to be in.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Spores Spells
| Druid Level | Spells |
|---|---|
| 3rd | Calm Emotions, [Tooltip Not Found] |
| 5th | Plant Growth, Protection from Energy |
| 7th | Divination, Freedom of Movement |
| 9th | Commune with Nature, Insect Plague |
Healing Blossom
2nd-level Circle of Blossom feature
You gain the ability to channel magic into your blossoms. As an action, you can expend a use of your Wild Shape feature to awaken those blossom, rather than transforming into a beast form, and you gain a healing aura within the range of 10 feet, that heals 4 hit points for each level you have in this class. While this feature is active, you gain the following benefit:
- Your melee or ranged weapon attacks deal an extra 1d6 necrotic damage to any target they hit.
These benefits last for 1 minutes or until you use your Wild Shape again.
Rites of Flowers
2nd-level Circle of Blossoms feature
At second level when you select this circle, you gain two rites, as listed below. Additionally, when you gain a level a druid level, you can choose one of the rites you know and replace it with another invocation that you could learn at that level. A level prerequisite in a rite efers to druid level, not character level. If any spells are gained through these rites, they count as druid spells and share the same spell DC and spell attack modifiers.
You choose two additional rites at 6th level, 10th level, and 14th level.
Rite of Aster
You may use this rite to cast Augury without expending a spell slot or material components. Once you invoke this rite, you cannot invoke it again until you complete a long rest.
Rite of Carnation
Any creature affected by a Cure Wound or Healing Word you cast with a spell slot regains an additional 2 + spell's level hit points.
Rite of Cherry Blossom
You gain proficiency in Medicine and Insight. If you already have proficiency in one of these skills, your proficiency modifier is doubled.
Rite of Clover
Whenever you make an attack roll, an ability check, or a saving throw, where you do not have disadvantage you may use this rite to roll with advantage. You can choose to use this rite after you roll the die, but before the outcome is determined. Once you use this rite, you cannot use it again until you complete a short rest.
Rite of Dahlia
You can cast Detect Magic at will, without expending a spell slot or material components.
Rite of Dandelion
While you are wearing no armor and not wielding a Shield, your AC equals 13 + your Wisdom modifier.
Rite of Forget-Me-Not
You always know which way is north, you always know the number of hours left before the next sunrise or sunset, and you can accurately recall anything you have seen or heard within the past month.
Rite of Foxglove
You may use this rite to cast Heroism without expending a spell slot or material components. Once you use this rite, you cannot invoke it again until you complete a short rest.
Rite of Geranium
Whenever you regain hit points, you treat any dice rolled to determine the hit points you regain as having rolled their maximum value.
Rite of Holly
You may cast Cure Wounds as a first level spell at will, without using a spell slot. When you cast Cure Wounds in this way, the target cannot heal above half of its total hit points.
Rite of Iris
You gain blindsight within 30 ft.
Rite of Lavender
You may use this rite to cast Dispel Magic without expending a spell slot or material components. Once you use this rite, you cannot use it again until you complete a short rest.
Rite of Lily
Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
Rite of Marigold
The first time you would drop to 0 hit points as a result of taking damage, you can use this rite as a reaction to instead drop to 1 hit point. Once you use this rite, you cannot use it again until you complete a long rest.
Rite of Morning Glory
You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading and keeping watch.
Rite of Orchid
You gain proficiency in Deception and Persuasion. If you already have proficiency in one of these skills, your proficiency modifier is doubled.
Rite of Poppy
You may cast Silent Image at will, without expending a spell slot or material components.
Rite of Rose
You may cast Charm Person at will, without expending a spell slot or material components. You must finish a long rest before you can use this rite on the same person again.
Rite of Sunflower
You may invoke this rite to cast Daylight without expending a spell slot or material components. Once you invoke this rite, you cannot invoke it again until you complete a long rest.
Rite of Thistle
You gain an extra amount of uses of your Razorpetal Storm class feature equal to your proficiency bonus.
Rite of Tulip
You may cast Animal Friendship at will, without expending a spell slot or material components. You must finish a long rest before you can use this rite on the same animal again.
Verdant Blood
6th-level Circle of Spores feature
At 6th level, your body becomes more plant-like. You can cast Speak with Plants at will, without expending a spell slot or material components. Additionally, you are resistant to poison damage and have an advantage on saves throws versus poison.
Razorpetal Storm
10th-level Circle of Spores feature
At 10th level, when you are attacked by an enemy you can see who is within 30 feet of you, you may use your reaction to impose disadvantage by conjuring magic, deadly petals. If the attack still deals damage to you, the creature takes slashing damage equal to your Wisdom modifier. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Soul of the Dryad
14th-level Circle of Spores feature
At 14th level, you count as both fey and your previous race type, and may use whichever is advantageous when targeted by a spell or other abilities. Additionally, you may cast Transport via Plants at will, without expending a spell slot or material components.