Base Class: Wizard
The Chemist is a wizard subclass specifically using ingredients from around the area to make different concoctions, some harmless, some deadly, and some, which can end life at an instant. items you pick up will be stored inside of a small bag and you must have some sort of container to store said concoctions for example, a mason jar or a bottle.
"Jesse, we need to cook"
in addition to a spellbook, you also gain a recipe book which gives you the knowledge to create new concoctions, in said book you can choose ingredients and a storage device to hold said concoctions.
starting items:
mason jar X10
recipe book X1
Gas mask 1x: grants wearer immunity to all biological and gas weapons, must be doffed to consume ingested items
RECIPIES
to create a recipe, each item must be provided and each concoction takes 5 minutes to make
Philibert's rage: 1x moss, 2x oil, 1x severed finger; Thrown weapon 30(60) 1d12 fire damage and creates 10ft sphere of fire lasting for 1 minute
Fumes of Jacobi: 2x flesh, 1x sapphire, 1x moss; thrown gas weapon 30(60) 2d4 acid damage and poisoned condition, creates 20ft sphere of gas, difficult terrain.
mustard gas: 1x moss, 2x Combustion agent, 1x mustard seed; thrown weapon 15(30) 1d4 acid damage and blinded condition, 20ft cube
health potion: 2x moss, 2x rose petal, 2x holy water; ingested item, restores 5d6 hit points.
fragmentation grenade: 3x Combustion agent, 10x ball bearings, 2x coal, 1x string; thrown weapon 30(60)ft, 4d4 fire damage, 10ft diameter sphere DC10 STR save or knocked prone
Gas Mask: 3x ingot, 3x oil, 2x glass
mason jar: 1x ingot 2x glass
'I'm not in danger, I AM the danger"
Beginning at 2nd level, you can create new concoctions of higher power, resistance to acid and poison damage
New Recipes
Hellfire: 3x moss, 2x CA*, 2x oil, 1x gel; thrown combustion weapon 30(60)ft, 4d10 fire damage, 10ft sphere, last 10 minutes, sticks to walls and ceilings, ignites all flammable objects
Thermal paste: 2x Philibert's rage, 1x moss, 1x gel; melee weapon, special condition: can stick to metal items and when set on fire deal 10d6 fire damage to metal objects, lasts for 20 seconds, instantly breaks locks and melts weapons and armor reducing AC by 5 and causes melee weapons to deal -5 damage
Iexplosive bolt: 5x arrows or bolts, 3x CA, 3x gel, 3x moss; turns 5 regular arrows or crossbow bolts into explosives on impact, deals 2d10 fire damage on impact
Basic components:
Gel: 1x sap, 1x water
Oil: 1x water, 3x gel, 3x combustion agent= 3x oil
ball bearings: 1x ingot, =10 ball bearings
Combustion agent: 1x gel, 1x moss= 1 CA
glass: 5x sand, 1x oil, 1x water = 3x glass
*CA means combustion agent
Ignore this
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Newfound Knowledge
Starting at 6th level, when you loot a creature there is an 80% chance to find 1-3 random ingredients on said enemy, this also applies to chests and other containers, there is also a 10% chance to find a random concoction on the enemy.
New Recipes
Contagion: 3x moss, 3x stink sac, 1x spore; thrown biological weapon 30(60)ft, deals 2d10-4d10 poison damage and gives a random status effect (blindness, paralysis, deafness, etc).
Greater healing potion: 5x marigold petal, 3x water, 1x health potion; heals 10d6 health and cures any 1 condition.
mana potion; 3x wild flower petals, 5x water, 10x gold pieces, 1x health potion; heals 2d4 health and you regain 1 spell slot of 4th level or lower.
New Ingredients
Stink sac: 3x water, 3x oil, 5x moss = 3 stink sac.
Spore: 1x stink sac, 3x rotted flesh = 1 spore.
Necrotic Shroud
Beginning at 10th level, you gain an immunity to Acid and Poison damage and your attacks deal poison damage
New Recipes:
Toxic Fumes: 3x stink sac, 1x mustard gas, 3x spore; thrown gas weapon 60(90), on impact any creature within a 15ft radius of the cloud take 10d8 acid damage and become incapacitated, the cloud lasts for 1 minute and counts as difficult terrain.
skinmelter: 1x toxic fumes, 1x mustard gas, 1x Philibert's rage: thrown biological weapon, 60(90)ft, on impact any creature within a 5ft radius of the weapon take 5d8 acid damage and their flesh begins to melt away, during the melting of the flesh the creature must make a DC16 CON saving throw or become incapacitated until the cloud clears away. lasts for 1 minute
The final solution
Starting at 14th level, you now take only 1 minute to create each concoction. You also do not need to have a container ready and instead can magically create one.
New Recipes
“The ZaZa”: 1x mushrooms 5x gel 3x moss 1x water; thrown hallucinogen 60(90)ft, on impact every person inside of a 15ft radius takes 4d6 psychic damage and is stundend, whilst stunned in this way, the creature becomes incredibly distracted by radiant colors and weird images, after which they lose all sense of logic and cannot speak correctly, all attacks have advantage on these creatures. Lasts 5 minutes.
Thousand suns: 5x sunflower seed, 3x gel, 5x combustion agent, 3x fragmentation grenade: thrown combustion weapon 60(90)ft, on impact deals an initial 6d8 fire damage, then 3 massive bursts of energy explode and each deal 4d6 force damage and blind creatures within 30ft sphere.
Nightcore: 1x raven feather, 5x C.A., 5x toxic sludge 3x blood sac: thrown neurological weapon 60(90)ft, on impact, 1 humanoid creature in the area of your choice must make a DC18 CON saving throw or takes 12d10 necrotic damage, if this damage reduces the creature to Zero hit points, they die, and then rise from the dead as a zombie (PHB). The zombie is under your control. Any creature bitten by said zombie turns into a zombie on their next turn unless they make a DC15 CON saving throw. The zombie lasts for 1 hour or until it is destroyed or dispelled by using an action. The zombie does 2d10 necrotic damage ignoring resistances and immunities.
Confusion grenade: 1x hallucinogen, 5x CA 3x caltrops; thrown hallucinogen 30(60)ft, on impact, this grande explodes and causes all creatures in the area to roll on the wild magic table once, it also deal 4d12 psychic damage. 30ft sphere.
New Ingredients
Toxic sludge: 3x stink sac, 1x gel, 3x oil
Hallucinogen: 3x mushrooms, 3x gel, 3x CA
Previous Versions
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