Base Class: Sorcerer
Through magic infusions, you can natrually cast magic and learn to copy some magic, similar to a wizard.
All Natural
Starting when you choose this origin at 1st level, you can pick 1 spell from any class spell list and add them to your spells known. You can may add another spell known again at level 5, 9, and 13.
Favored Cantrip
Starting at 1st level, choose a cantrip to be your favored cantrip. You may apply any metamagic you know to your favored cantrip with a discount of 1 sorcery point. This may have the metamagic cost be free. Reduce the metamagic cost by an additional point at level 9, and again at level 17. You may change your favored cantrip on level up.
Enhanced Concentration
Starting at 6th level, while you are concentrating on a spell, you may concentrate on another spell as well. While concentrating on two spells, you have disadvantage on all concentration checks and lose both spells upon a failure.
Usurp Spell
Starting at 14th level, when someone within 60 feet of you starts to cast a spell, you may try to take control of the spell as a reaction. The caster must make a Cha Saving throw vs. your spell save D.C. If they fail, you take control of the spell and choose new targets, placement, elements and other variables of the spell. Once you use this trait, you can't use it again until you finish a short or long rest.
Perfect Concentration
Starting 18th level, you no longer have to roll concentration checks when taking damage. If you are concentrating on two spells and take damage, you roll concentration. If you lose concentration, you choose which spell to lose concentration on.
Previous Versions
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9/25/2023 11:53:25 PM
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Coming Soon
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