Base Class: Druid
Spirits of the dead influence your abilities. Those in the Circle Of The Graveyard make use of undeathly abilities in addition to druidic magic to accomplish their goals. These druids recognize undeath as part of the natural order. Because of undeath's inherently forbidden nature, druids of this circle, sometimes called morticians are shunned and sometimes even hunted down by druids belonging to other circles. They hide the fact they belong to this circle and often, acting under the guise of a different circle.
Because Morticians are shunned by druids of other circles, it's not uncommon for them to become cynical and act selfishly. Though they won't find allies in druids of other circles, Morticians often ally themselves with necromancers, clerics dealing with death, other outcasts, and generally malignant people. Although Morticians are wary of druids of other circles, they are very welcoming of other, similarly aligned Morticians and often act together towards a common goal. A group of Morticians, or a Coven, formally meet up at graveyards or other burial sites under the new moon to perform their rites, further their powers, or do other acts unknown to everyone but Morticians.
Undead Transformation
Starting at 2nd level, you can only use your Wildshape feature to transform into Undead creatures. However, your transformations are always vulnerable to radiant damage.
Level |
Max CR |
Limitations |
Example |
|---|---|---|---|
2nd |
1/4 |
No flying speed and cannot be incorporeal |
Skeleton |
4th |
1/2 |
No flying speed |
Warhorse skeleton |
8th |
1 |
--- |
Phantom Warrior |
Commune With The Dead
Also at 2nd level, your druid spells and abilities which would normally target plants or beasts (such as animal friendship) may also be used to affect undead.
Circle Of The Graveyard Spells
At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle Of The Graveyard Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. * - (have to be added manually)
Druid Level |
Spells |
|---|---|
3rd |
Blindness/Deafness, Gentle Repose |
5th |
Animate Dead, Spirit Shroud* |
7th |
Divination, Phantasmal Killer |
9th |
Commune, Danse Macabre* |
Necrotic Conduit
Starting at 6th level, your attunement with the dead allows you to channel necrotic energy. You can now use your spellcasting ability instead of Strength or Dexterity for weapons attacks and unarmed strikes. The attacks you make with weapons and unarmed strikes count as magical for the purpose of overcoming non-magical resistances and immunities. In addition, your relevant weapon attacks and unarmed strikes now do necrotic damage.
Undeathy Recovery
At 10th level, due to your inherent ties with undeath, you are now able to resist death's grasp. Whenever you are reduced to 0 hit points you can choose to make a Wisdom Saving Throw with a DC equal to 5 + the damage taken. On a success, you drop to 1 hit point instead (You cannot do this save if the damage you took was radiant or from a critical hit). In addition, you are now resistant to necrotic damage.
One Foot In The Grave
Your familiarity with spirits, undeath, and necrotic energy has granted you the benefits known only to undead creatures. Starting from 14th level, you gain the following effects:
- You are immune to the frightened and poisoned conditions, as well as diseases.
- You are immune to necrotic and poison damage.
- You are vulnerable to radiant damage.
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