Base Class: Sorcerer
The regenerative flame of the Phoenix flows through your veins.
Phoenix Spells
The powers of the Phoenix grant additional spells. These do not count against spells known, and are always prepared.
Spark of Life
Starting at 1st level, your regenerative soul makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you immediately stabilize.
After the saving throw succeeds, you can’t use this feature again until you finish a long rest.
Born to the Flame
At 6th level, your connection to the Phoenix has grown significantly. When you would be damaged by fire in any way you instead heal 1d4 + your CHA modifier. You can use this ability a number of times per day equal to your Proficiency Bonus. Upon reaching zero uses, you still retain a resistance to flame.
Risen Flame
Your connection to your blood is now strong enough to push death back from your allies. Once per long rest you may cast Resurrect with no material component cost. After doing so, you gain the exhausted condition for 1d4 rounds.
Phoenix Ascendant
Your connection with your Phoenix ancestor has become a true bond. Fiery wings sprout from your back, granting you a fly speed equal to your normal movement. This is permanent until dismissed. In addition, you may spend 5 sorcery points to cast Investiture of Flame on you or an ally within 30 feet.
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