Base Class: Rogue
Many of those blessed with the power of sight choose to use their skills to attempt seeing ionto the future for others. They read fortunes, divine fates, and can even bend and shape the futures pf others to their will. you chose a different path, using your skills to enhance your own abilities. Far seer rogues are often highly demanded for heists or other high profile crimes, though many choose to avoid groups entirely, as they fear working with others will cloud their eyes to their own fate. Your prophetic powers might come from a heritage of fortune tellers, an accident involving a magical artifact, or a bargin made with a powerful entity. Regardless, whether you see this as a gift or a curse, you now have all the pros and cons of being able to see your own future.
Future sight
Starting at 3rd level, you can use a bonus action on your turn to enter a trancelike state for one minute. While in this state, your first attack each round gains advantage, and the first attack made against you each round has disadvantage. Additionally, you may deal your sneak attack damage more than once per turn, provided the damage is dealt to different targets.
Once you use this feature, you cannot use it again until you complete a long rest.
Eyes of the prophet
When you choose this archetype at 3rd level, you gain the ability to see the true nature of the universe. You gain true-sight out to a range of 10ft. This true-sight gives you advantage on slight of hand checks for picking locks or disarming traps, as well as advantage on detecting traps if they are in range of your true-sight.
Additionally, you gain proficiency in the the history or arcana skill, your choice.
Saw it coming
Starting at 9th level, if you fail an attack roll, saving throw, or ability check, you may reroll one dice and use the either result. This decision can be made after the outcome of the roll has been determined, but before any of the effects of the roll occur.
You may use this a number of times equal to half your proficiency bonus rounded down, and regain all uses after a long rest.
Third eye
By 13th level, you have started to become more attuned to your prophetic powers. Your truesight extends out to 30ft. Additionally, you can no longer be blinded, or effected by the surprised condition.
Prophetic Master
When you reach 17th level, your prophetic powers reach their full potential. You gain advantage on initiave rolls, and no creature can gain advantage on any attack roll made against you or advantage on any ability check contested with an ability check of your own. In addition, your True Seeing feature now recharges on a short rest rather than a long rest.
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