Barbarian
Base Class: Barbarian

These Rager's are warriors who seek to build strength and power through focus in both mind and might. Through the of use archaic techniques they convert their anger into fuel to then channel as a kinetic force out through their limbs, exerting power and control over the world around them.

Empowered Body

Your unarmed strikes now deal 1d8 + Strength mod bludgeoning damage. You also gain a number of 1d8 Kinetic energy die equal to your (Barbarian level + your proficiency bonus). Additionally, you can now target creatures you see with 20ft of you with ranged unarmed strikes; using an unarmed strike in this way deals uses your Constitution modifier for the attack roll and deals 1D8 + Con mod force damage.

When you take the attack action to make an unarmed strike you can expend a Kinetic die in to empower that strike further in the following ways.

- When you make a melee unarmed strike, you deal an extra 1d8 force damage and the target is pushed back 10ft.

- after you make an unarmed strike you can move up to 10ft without provoking opportunity attacks, to make a shove or another melee unarmed strike against a creature you can see within range.

- you use your action to strike the ground and cause all creatures within 10ft of you to make a Dexterity saving throw (DC = 13 + Con mod) or be pushed back 5ft, if they were within 5ft of you they are also knocked prone on a failed save.

(At 10th level your unarmed strikes deal an additional 1d8 force damage.)

Mind and Might

You can move an object or a creature with your Kinetic energy. As an action, you target one loose object that is Large or smaller or one willing creature, other than yourself. If you can see the target and it is within 20 feet of you, you can move it up to 20 feet to an unoccupied space you can see horizontally, vertically, or both. Alternatively, when you take the attack action on your turn you can use this ability to make a ranged attack (Con mod + Proficiency bonus to hit) with a target you can see within range at another target you see within 20 feet (60 feet at disadvantage) dealing 4d8 bludgeoning damage on a hit to both targets (if your first target is a willing creature they only take 2d8 bludgeoning damage). Finally, if the target you use to make the attack roll is within 5 feet of you, you can use your strength modifier instead. Throwing them.

Once you take this action, you can’t do so again until you finish a short or long rest, unless you expend a Kinetic energy die to take it again.

Force whispers

You can form a telepathic connection between your mind and the mind of another. As a bonus action, choose one creature you can see within 30 feet of you. You and the chosen creature can speak telepathically with each other as long as you both speak at least one language, you and the chosen creature both hear the other's thoughts in your main tongue. The connection lasts 10 minutes and ends early if you are incapacitated, die or if you use this ability to form a connection with a different creature.

Additionally, If you fail an ability check using a skill or tool with which you have proficiency with/in, you can roll one Kinetic energy die and add the number rolled to the check, potentially turning failure into success. You expend the die only if the roll succeeds.

Force of Vengeance

While in rage, you can use a bonus action to target a creature you can see within 20 feet of you can expend a Kinetic energy die and gain advantage on attack rolls against that creature for up to 1 minute, until your rage ends or until you fall unconscious. When the target falls to 0 hit points you can expend a Kinetic energy die and use a bonus action to extend this effect for another minute and assign a new target you can see within 20 feet.

Additionally, when you enter rage you can choose to either...

- You gain a fly speed equal to you walking speed. 

- Grow to large size.

Finally, whenever a creature hits you with an melee attack roll before your rage ends, that creature takes 1d8 force damage.

        

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