Base Class: Sorcerer
With the power of True Love’s Kiss, Snow White coughed up the apple, the seven dwarves were overjoyed, and everyone lived happily ever after.
Everyone, that is, except for the witch.
Nobody can say for sure why the witch disappeared after cursing that apple. Perhaps the vitriol of hatred overwhelmed her heart. Perhaps she resigned herself to never being The Fairest Of Them All.
Or perhaps she placed her soul into an apple with an intent to worm her way into a slumbering princess’s body.
As for the apple, well. Nobody cares what happens to that thing. Who would care, when she no longer can call herself The Fairest Of Them All?
Bloodline Spells
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Bloodline Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
(For legal reasons, Feign Death and Grasping Vine can’t be added to this homebrew. Add it yourself, replace it with an appropriate spell, or use the “DNDBeyond Won’t Let Me Use Illegal Spell Lists” feat to replace it.)
| Sorcerer Level | Spells |
|---|---|
| 1st | entangle, speak with animals |
| 3rd | barkskin, spike growth |
| 5th | feign death, speak with plants |
| 7th | conjure woodland beings, grasping vine |
| 9th | awaken, tree stride |
Forest's Curse
As a bonus action, you can burst with vines, wrapping around your body as well as the earth around you. You gain the following benefits, depending on your current Hit Points:
Green Stem. If you are at or above half of your maximum hit points (rounded down), the vines entangle hostile creatures. The area in a radius of 15 feet around yourself counts as difficult terrain for creatures of your choice. In addition, if you are hit by an attack from a creature within this area, you can use your reaction to force it to make a Strength saving throw or be restrained until the end of your next turn.
Ebony Stem. If you are below half of your maximum hit points (rounded down), the vines slash at hostile creatures with thorns. Creatures of your choice take 1d4 slashing damage for every 5 feet they move within a radius of 15 feet around yourself. In addition, if you are hit by an attack from a creature within this area, you can use your reaction to burst with spines, making a melee spell attack against the attacker. On a hit, the creature takes 2d6 piercing damage.
You can use this feature a number of times equal to your Charisma modifier (min: 1), and you regain all expended uses when you finish a long rest.
Nettle Burst
When you cast a spell that affects an area on the ground, you can spend a number of sorcery points up to half your proficiency bonus (rounded down) to cause thorns to erupt from the earth in that area, dealing 1d6 piercing damage to each creature in that area for each sorcery point spent.
Witchwood Heart
When you use your Nettle Burst, you gain temporary hit points equal to half the piercing damage dealt to one affected creature.
Crimson Corruption
Your Forest’s Curse strengthens, twisting and corrupting further.
While you are affected by Green Stem, you gain the benefits of the Dodge action.
While you are affected by Ebony Stem, you have advantage on all attack rolls.
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Posted Sep 29, 2023This subclass was made as part of the Subclasseptember 2023 challenge!
This subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/nFQ0joW-0T8Z