Base Class: Cleric
Clerics of the Rebirth Domain are tasked with bringing people to reveal their truest selves, living without fear of judgement or rebuke. This mandate extends to both form as well as deed. To this end, clerics of the Rebirth Domain often find themselves working alongside Redemption Paladins to help turn an agent of darkness into one of light.
That being said, few people repress their true selves of their own accord. Often external factors, such as unjust laws and societal expectations, hinder such expression. Such barriers must be removed to create a world where all can be free to reshape themselves anew.
Domain Spells
Each domain has a list of spells - its domain spells that you gain at the cleric levels noted in the domain description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day.
If you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
(For legal reasons, Feign Death can’t be added to this homebrew. Add it yourself, replace it with an appropriate spell, or use the “DNDBeyond Won’t Let Me Use Illegal Spell Lists” feat to replace it.)
| Cleric Level | Spells |
|---|---|
| 1st | disguise self, heroism |
| 3rd | suggestion, zone of truth |
| 5th | feign death, revivify |
| 7th | fabricate, polymorph |
| 9th | modify memory, reincarnate |
| 17th | shapechange |
Tabula Rasa
As an action, you can change a willing creature’s name. Legal documents are automatically changed to reflect the new name, and its previous name is forgotten. However, after 24 hours, any actions, memories, or reputations accrued by the creature under its previous name transfer over to the new identity.
After a creature is affected by this effect, it cannot change its name in this way again for 24 hours.
Detect Persona
As an action, you can detect creatures within 30 feet that are disguised or transformed with spells or magical effects. This doesn’t reveal creatures that are hidden from divination magic. This also does not grant any information on how the creature is disguised or transformed, nor does it hint at the creature’s identity or intentions.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Channel Divinity: Reshape
You grant a willing creature the ability to assume a new form. For the next 24 hours, the chosen creature can use its action to change what it looks like, including its height, weight, facial features, sound of its voice, hair length, coloration, and distinguishing characteristics, if any. The chosen creature can make itself appear as a member of another race, though none of its statistics change. It also cannot appear as a creature of a different size, and its basic shape stays the same; if the chosen creature is bipedal, it can’t use this effect to become quadrupedal, for instance.
To Thine Own Self Be True
Your mind and body are reinforced by virtue of your domain. You have advantage on Intelligence, Wisdom, and Charisma saving throws against spells and other magical effects, and you cannot be magically transformed against your will.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
In the Image of Creation
Spells you cast that restore a creature to life, such as resurrection and raise dead, no longer grant a penalty to the target. In addition, you can cast the reincarnate spell without expending a spell slot. When you do so, the target does not need to be dead, and can choose what form it takes, including its race. The target can even choose races not normally available to reincarnate into.
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Posted Sep 29, 2023This subclass was made as part of the Subclasseptember 2023 challenge!
This subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/bc1w-bvxa8fG