Warlock
Base Class: Warlock

Too many people live blindly, following others in well-worn paths of comfort. Open your eyes, behold the truth, and be set free – in the land of the blind, the one-eyed man shall be king.

Expanded Spell List

The Visionary lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

(For legal reasons, Ray of Sickness can’t be added to this homebrew. Add it yourself, replace it with an appropriate spell, or use the “DNDBeyond Won’t Let Me Use Illegal Spell Lists” feat to replace it.)

Spell Level Spells
1st guiding bolt, ray of sickness
2nd darkvision, see invisibility
3rd lightning bolt, slow
4th arcane eye, confusion
5th antilife shell, dominate person

Ceaseless Watcher

Even in your sleep, you always have an extra set of eyes to watch your back. You cannot be surprised. In addition, if you later gain the Pact of the Chain feature, you can share your senses with it without being deafened or blinded to your own senses.

Eye Beam

You learn the eldritch blast cantrip, which doesn’t count towards your cantrips known. In addition, you can use your eyes as a focus for your Warlock spells, and can cast eldritch blast using them, ignoring the spell’s usual verbal and somatic components. If you later gain the Pact of the Chain feature, you can fire one of the beams from your familiar’s eyes rather than your own when you cast this spell.

Once per turn, when you hit a creature with your eldritch blast, you can roll on the Eye Beam table to empower the attack. Roll on the Eye Beam table to give it one of the following additional effects.

You can empower an Eye Beam a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.

Eye Beam Table
d6 Beam Effect
1 Dazing Beam The target is unable to make reactions until the start of your next turn.
2 Distracting Beam The target’s next attack before the start of your next turn has disadvantage.
3 Menacing Beam The target must make a Wisdom save or be frightened until the start of your next turn.
4 Pushing Beam The target must make a Strength save or be knocked 10 feet away.
5 Stumbling Beam The target must make a Dexterity save or treat all terrain as difficult terrain until the start of your next turn.
6 Tripping Beam The target must make a Strength save or be knocked prone.

Stern Look

As a reaction when a creature would target you with an attack or a spell that affects only yourself, you can turn your gaze upon it, forcing it to make a Wisdom saving throw against your Warlock spell save DC. On a failed save, the creature must choose a new target or lose the attack or spell.

Once you use this feature, you cannot use it again until you finish a short or long rest.

Third Eye Open

You have blindsight out to a distance of 30 feet. As an action, you can cast the true seeing spell on yourself. When cast in this way, it does not require any components, but only lasts 1 minute.

Once you use this feature, you cannot use it again until you finish a long rest.

Judgement's Gaze

As an action, you can choose any number of creatures that can see you within a 30 foot cone, subjecting them to the judgement of countless eyes. Affected creatures must make a Charisma saving throw or be paralyzed for 1 minute. A creature that fails this save can repeat it again at the end of each of its turns, ending the effect on a success.

Once you use this feature, you cannot use it again until you finish a long rest.

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