Base Class: Barbarian
Barbarians who choose the Path of the Gravity Warden possess a rare affinity for the hidden forces of gravity, bending its rules to shape their path. These primal warriors are like cosmic dancers, attuned to the ebb and flow of the universe's most fundamental force. As they tap into gravity's secrets, they bring subtle yet impactful changes to their surroundings.
Gravitational Sway
Starting 3rd level, when you tap into your primal rage, the very force of gravity becomes your weapon. While Raging, a gravitational pulling area with a radius of 20 feet emanates from you, creating an altered battlefield.
Difficult Terrain: The gravitational distortion warps the ground, causing it to become difficult terrain for enemies.
Disrupted Strikes: Within this gravitational field, enemies aiming their attacks find their strikes thrown off by the altered gravitational forces. Enemies in the area have disadvantage in attacks made against any creature othen than you.
Enduring Resonance
The gravitational forces you command empower you with resilience beyond the ordinary. Starting at 3rd level, your connection to gravity's essence grants you a swifter recovery of your primal rage. After finishing a short rest, you regain half the uses of the rage ability.
Gravitational Impact
Starting at 6th level, your mastery over graviturgy enhances your combat prowess. While raging, each time you hit a creature with an attack, your strikes build up gravitational momentum within them. The target takes an additional 1d6 force damage. Furthermore, once per turn when you cause force damage to a creature you can move it 10 feet toward you or away from you.
Gravity Mastery
Starting at 10th level, your communion with gravity's essence reaches its apex, enabling you to infuse your attacks with its potent effects. You have a number of uses of this feature equal to your Constitution modifier (a minimum of 1), and you regain the uses of this feature when you finish a short rest. As part of an attack, you can harness gravity's power by expending one use of the ability to impose one of the following effects, choosen when you hit the target:
Gravitational Levitation - The gravitational force embedded within your strike triggers an uncontrolled levitation in the target. The target must succed on a Constitution saving throw or be subjected to the effects of the levitate spell for 1 minute.
Gravitational Restraint - Your blow channels a surge of gravitational energy that forces the target to its knees. The target must succed on a Strenght saving throw or be subjected to the effects of the slow spell for 1 minute.
The saving throw DC against any of this feature effects is calculated as follows: (8 + your proficiency bonus + your Constitution modifier)
Gravitational Singularity
Starting at 14th level, the culmination of your mastery over gravity manifests in an awe-inspiring phenomenon known as the Gravitational Singularity. When you activate this ability, you create a localized field of intense gravitational pull that draws enemies toward its epicenter.
As an action, you can expend one use of your Gravity Mastery feature to conjure the Gravitational Singularity at a point within 120 feet of you, the Gravitational Singularity is mantained for 1 minute or earlier if you end the ability on your turn as an bonus action. The area affected becomes a 40-foot radius sphere of intense gravity. Creatures that start its turn within this field must succeed on a Strength saving throw (DC: 8 + your proficiency bonus + your Constitution modifier), or be pulled 20 feet closer to the center of the sphere. This movement does provoke opportunity attacks. If the point you choose is on an object you are holding or one that isn't being worn or carried, the singularity emanates from the object and moves with it. Furthermore, when you use this ability you can choose a number of creatures equal to your Constitution modifier to not be affected by this feature. Furthermore using this action counts as making an attack for the purpose of mantaining rage. Once you use this trait, you can't do so again until you finish a short or long rest.
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