Paladin
Base Class: Paladin

An Oath that calls for team based gameplay with enhanced support abilities.


Bonds Beyond Years- A pledge to yourself and your companions to keep them close and prevail together.

Equal Burden- You choose to share in burdens, gains, and losses together with your entire pack.

Expansive Roster- Your pack goes beyond just your close allies and companions, but extends to any who join the fight for justice.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Pack Attack. As an action, you can imbue one weapon that you are holding with the power of friendship, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made against targets withing 5 ft of an ally with that weapon (with a minimum bonus of +1). The weapon also deals an additional 1d4 Radiant Damage for each ally within 5 ft of that target. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Shield the Holy. As an action, you can protect those who threaten your friends by making them look more fearsome, using your Channel Divinity. Each creature withing 5 feet of your allies must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of Friendship

Starting at 7th level, you and friendly creatures within 10 feet of you gain advantage on attack rolls and death saves made within 5 ft of an ally while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Protective Bond

Beginning at 15th level, you are always under the effects of a shield of faith spell. As a bonus action, you may cast it at will a number of times equal to your proficiency bonus. All uses are restored on a long rest.

Binding Light

At 20th level, as an action, you can emanate an aura of togetherness. For 1 minute, warm, cleansing light shines from you in a 30-foot radius.

Whenever a friendly creature starts its turn in the light, the creature gains 10 hp.

In addition, for the duration, friendly creatures in the light have advantage on saving throws against spells while within 10 ft of an ally.

Once you use this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes