Rogue
Base Class: Rogue

 

Jester First

At 3rd level, when you choose this archetype, you gain proficiency in performance, and you know how to piss your enemies off just right. You may use a bonus action to taunt an enemy you can see. You make a Charisma (Performance) check, contested by the target's Wisdom (Insight) check. If you succeed then they have disadvantage on all attacks that are not made against you until the start of your next turn.

If you use this feature on the same creature again within 1 hour, they gain advantage on their wisdom checks to resist your taunts.

Warrior Also First

At 3rd level, you gain the ability to distract your opponents while your allies finally get some work in. Whenever you attack a creature with a melee attack that deals sneak attack damage, you may give an ally you can see advantage on all attacks made against that creature. Their first attack also deals extra damage equal to half your rogue level. 

 

Powder Bag

At 9th level, you learned sometimes angering everything you see is not the safest act, so you now keep a bag of magical powder to help you escape. Whenever you use a bonus actions granted by your cunning action they gain additional effects.

  • Dash: Whenever you dash you immediately go invisible until the end of vour turn.
  • Disengage: Whenever you disengage, you create a cloud of smoke equivalent to a first level fog cloud spell This cloud lasts until the start of your next turn.
  • Hide: Whenever you use the hide action, you may add your deception to the stealth roll.

 

Dance of Daggers

At 13th level, you are good at taking advantage of the distractions that your allies make because of your distractions. You gain a special reaction that you can take on every creatures turn, except your turn. Whenever a an ally attacks a creature with advantage and you can see the target creature, then you may either a make melee attack against the, or throw a weapon with the light property.

 

Deadly Distraction

The first time you successfully use your Jester First ability against a creature, the first successful attack against that creature not made by you is a critical hit.