Base Class: Sorcerer
Even the oldest of souls forgets it’s previous lives when it occupies a new vessel and is born anew. You do not: you are immutable, unmoving. You remember.
You are Her creation. Her most treasured gift unto the universe.
For you, She was cast down. For you, She will betray all the world.
This is a bespoke bloodline for Zeralus Dyuein; anyone can use it, but it is designed with his backstory and talents in mind. In addition, some rules are setting specific and are marked as such.
Hardened Soul
With time and time, you have danced over and over. Your soul has accrued fortitude from this repetition.
At 1st level, your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.
Innate Memories
Memory is a funny thing; fleeting moments of lives past often spring from places you know not where.
At 1st level, when you make a History (Intelligence) check, you may choose to use your Charisma modifier instead if you wish. You gain proficiency in the History skill.
Ephemeral Recollection
At some point your past incarnations have dabbled in every school of magic there is, and some things never truly leave you. It can be hard getting them to stick in the mind, however…
Starting at 6th level, when you finish a long rest, you may select one additional spell of a level that you have spell slots for, up to 3rd level, from the spell list of any other class. You gain access to this spell and it counts as a sorcerer spell for you until you complete another long rest, whereupon you select a new spell.
You cannot memorise the same spell multiple times consecutively using this feature: when you complete a long rest, you must a select a different spell to the one you previously memorised.
A spell you have access to using this feature cannot be cast as a ritual.
A Phantom Limb
At 6th level, a weapon style you were adept with in a previous incarnation reaches out to you like an old friend. To hold such a weapon in your grip once more is to bring forth past exploits, deadly foes, and your own unerring skill.
Choose a simple or martial melee weapon that lacks the, two-handed, or heavy properties. You become proficient with that weapon.
While wielding the weapon you chose with this feature, when you take the Attack action or cast a cantrip that requires a spell attack roll, you can make one weapon attack as a bonus action, or you may instead spend a sorcery point to make two weapon attacks as a bonus action.
Touched by a Sorcerous Nothing
Even those souls brought back from the beyond often only have vague memories of what cosmic order lies past death. You have witnessed the world’s arbitration against you, and witnessed the energies that weave through the world within and without.
At 14th level, If you don’t know the Elemental Spell metamagic, you learn it. If you already know Elemental Spell metamagic, you may learn one new metamagic technique of your choice.
Marl Specific. When you use the Elemental Spell metamagic option to alter the damage type a spell inflicts, you may include void and spirit in the damage types you can substitute,
Advanced Recollection
Your advanced clarity allows you to recall even more advanced magicks.
At 18th level, you can memorise one additional spell of 5th level or lower using your Ephemeral Recollection feature.
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