Base Class: Barbarian
You have been cursed by the Bite, Blood, or Heritage of a Werewolf. With these "Powers" you gain the instincts and ability to survive on your own.
The Beast Within
Starting when you choose this path at 3rd level, you gain Vulnerability to Silvered Weapons.
While Raging you gain a 1d8+strength Claw Attack, and a 2d4+strength Bite Attack actions, these dice increase to 1d10 and 2d8 respectively at 10th level.
Feral Rage
Starting when you choose this path at 3rd level, While there is a Full moon, or upon falling below half your hit points you must succeed a Wisdom Save[DC 10 + Con] or go into a "Feral Rage".
Once in a "Feral Rage" you will attack the closest creature to you, or the creature with the lowest hit points within movement range, at the end of each of your turns you can attempt to roll another Wisdom Save breaking the Feral Rage on a success.
Always on the Hunt.
Beginning at 6th level, your Claw and Bite Attacks count as magical for the purpose of overcoming resistances.
- You are not affected by Difficult Terrain.
- You Gain a +5 to your movement speed while Raging.
- You Gain a climbing speed equal to your walking speed.
The Alpha's Howl
Beginning at 10th level, you can use your action to Howl roll a d10, on a 7 or higher you summon 2d6 wolves. These wolves all share the same turn as you and disperse back to the wild after 1 hour.
This ability can only be used once per short rest.
Tamed Inner Beast
Starting at 14th level, you do not need to be raging to use your Claw and Bite Attacks, the bonus action claw attack deals no self damage, and Feral Rage is unable to be activated by anything other than a full moon.
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