Base Class: Barbarian
Those dedicated to the goddess of pain who prefer to inflict it with brute force oft follow this path, turning their strength in battle to an unnatural beauty, fighting with the favored weapon of their goddess; The nine-tailed scourge.
Tortured Seductor
Because of the Lady of Pain's blessing, your strength instills awe and fear in those around you. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Strength modifier (minimum of +1).
In addition, you gain proficiency in one of the following skills of your choice: Deception, Intimidation, or Persuasion.
Master of Whips
You have become masterful in your use of your goddesses favored weapon, giving you unique ways to wield it. When you hit an enemy with a whip, you deal 2d4 damage, and you have an extra 5 feet of reach with them. This damage increases to 2d6 when you reach 10th level.
In addition, when you hit an enemy with a whip, you can either reduce their movement speed by 10 feet until the start of your next turn, or pull them 10 feet closer to you. An enemy can only be effected by one of these effects per turn.
Harpy's Call
Beginning at 6th level, you can goad people into attacking you. As a bonus action, you can make a Charisma (Intimidation) or a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear you, but you don't need to share a language. On a failure, the creature becomes hostile to you if it wasn't already, and it has disadvantage on attack rolls against targets other than you until the start of your next turn. You can use this feature a numer of times equal to your proficiency bonus, regaining expended uses on a long rest.
Zealous Presence
At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Unending Pain
Beginning at 14th level, you relish in the pain dealt to you, even fatal.
While you’re raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/20/2023 6:22:15 AM
|
3
|
1
|
--
|
Coming Soon
|
|
|
10/1/2023 7:59:30 PM
|
1
|
1
|
1.1
|
Coming Soon
|
Comments