Base Class: Fighter
LIFE had something of a knack, for beating down those who did not deserve it, stepping on and breaking the spirit of those who asked only for peace. Scaleweights have the drive for setting things right with an open hand that only means malice to those who would take that hand and then spit in their face moments later. They are the light in the dark and the unyielding hope through the endless despair. As a Scaleweight, one must do what’s right, even if it’s not the popular choice.
Altered Proficiencies
At level 3, you gain proficiency in light armor, simple martial weapons, and one tool of your choice. You may also choose to negate one chosen skill and take expertise in another instead.
Scale Pins
When you choose this archetype at 3rd level, you gain access to your SCALE PINS, your currency of which you use your Fighter abilities. Scale Pins function similarly to Superiority Dice (d8) but they specifically boost things with a balancing cost. For every Scale Pin used, you boost your roll by 2, but the outcome result alters on a d10 table shown on the Scaleweight table (generated by DM, functions like a wild magic surge).
Available usages: Fortune, Balance, Misfortune.
For the People
When you choose this archetype at 3rd level, you gain the ability to use FOR THE PEOPLE. This is an ability to drive people to believe in your cause, much like you're an inspirational leader of sorts, but you're driven by intense passion and justice for the people who have seen the worst of the world. If you use a Scale Pin to amplify a Roll, you may only use one, and it will not incur a roll on the table.
Tip the Scales
At 7th level, you gain the ability to tip the scales of the cosmic balance in your advantage. Once per day, you can choose to attack a hostile force and impose disadvantage on their first attack.
When the Going gets Tough
Starting at level 10, you gain access to one of two things (chosen at the level and cannot be changed): an additional Second Wind or an additional Action Surge. Both follow their original properties.
Featherlight Soul
At level 18, the reach of your ability to outshine even the most cruel of things, the way you can influence the cosmos to react at a whim, has created a distance from you and mortality.
- You are capable of going into a cosmic form of your own choosing that increases your AC by half of your proficiency bonus for 1 minute.
- While in this form, all of your attacks deal force damage.
- When you drop this form, or it drops for you, you become Stunned for a round, and take a level of Exhaustion at the end of combat.
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