Paladin
Base Class: Paladin

Tymora's faithful do not produce many paladins, but when they do, they commonly take the Oath of Fortune. Tymora's faithful are often happy-go-lucky adventuring types, but the church-militant branch is much more disciplined than their counterparts. These soldiers protect the freedoms of the common folk, and are often in the front lines standing firm against the tides of Evil. Commonly referred to as reckless by their paladin brethren, the paladins that take this sacred oath certainly are when compared to the rigid structure of the Oaths of Devotion and the Ancients. However, they can always be counted on to act and be heroic. On rare occasions, Waukeen's church might produce a paladin that will take this sacred oath, as its tenets align with her dogma. Unlike the paladin of Tymora, however, the militant branch of Waukeen is decked out in gilded armor, flaunting the wealth that the Golden Lady represents. These Gold Knights are sometimes less charitable with their fortune, and often contracts are involved.

Tenets of Fortune


Fortune Favors the Bold. Hesitation can cost you dearly. A brave gamble beats a carefully wrought plan every time.

Fortune is a Two-sided Coin. Bear good and bad luck as your confidence in the Lady.

Follow Your Heart. Do not be aimless. Without goals, you are at the mercy of misfortune, which has no mercy at all.

Charity. Fortune comes and goes, share it will those that do not have it.

 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Open Seas Spells table. Spells marked with an asterisk are new spells. See the Sacred Oath class feature for how oath spells work.

Oath of the Open Sea Spells
Paladin Level Spells

3rd

bless, heroism

5th

gust of wind, knock

9th

blink, counterspell*

13th

death ward, locate creature

17th

mass cure wounds, mislead*

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.


The Lady's Kiss. As an action, you kiss your holy symbol and speak a prayer of appeal to the holy Lady of Luck, using your Channel Divinity. For the next minute, you may add 1d4 to any attack roll, ability check, or saving throw.

Serendipity. When you score a critical hit, you can use your Channel Divinity to triple your weapon damage dice instead of doubling it. When you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.

 

Aura of Balance

Starting at 7th level, when you or an ally within 10 feet of you suffers a critical hit, you may spend your reaction to turn that attack into a normal hit. Any effects triggered by a critical hit are cancelled. You may use this ability a number of times equal to 1 + your Charisma modifier. These uses recharge after a long rest.

When you reach 18th level in this class, the range of the aura extends to 30 feet.

Tenacity of Purpose

Luck always seems to shine on you. Starting at 15th level, you may re-roll any natural 1 that you roll on any ability check, attack roll, or saving throw.

Idol of the Idle

At 20th level, as an action you call upon the blessing of fortune. For 1 minute you gain the following bonuses:

  • Any critical hits against you are turned into normal hits.
  • You have advantage on all attack rolls, ability checks, and saving throws.
  • You may re-roll each damage die once per turn.

Once you use this feature, you cannot do so again until you finish a long rest.