Base Class: Barbarian
Did you travel across the stars, or merely see them streaking through the sky? Whatever mystical and astral force imbues you with the force of the shooting star, your rage represents a cataclysmic force of primordial destruction and an anarchic need to bring civilizations to their knees. Barbarians who follow this path make few close friends, and those who remain for the long haul must learn when to get out of your way.
Flaming Trajectory
Starting when you choose this path at 3rd level, your rages allow you to streak flames across the battlefield. While you are raging, creatures have disadvantage on any opportunity attacks they would make against you.
Additionally, when you are raging and you move or fall at least 10 feet on your turn, the next weapon attack you make before the end of your turn deals an additional d6 of fire damage for every 10 feet you have moved or fallen. The additional damage you deal with this ability cannot exceed 2d6 with each weapon attack you make, increasing to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level.
You can use this feature multiple times on your turn whenever you move or fall at least 10 feet before making another attack.
Impact Force
Beginning at 6th level, when you hit the ground after falling 10 or more feet, you can force all creatures within 5 feet of where you land, other than you, to make a Dexterity saving throw or take a d6 of fire or radiant damage for every 10 feet you have fallen, to a maximum of 20d6, or taking half of the damage on a successful save.
At 10th level, the radius of this feature increases to 15 feet around where you land instead.
Atmospheric Leap
Also at 6th level, you gain the ability to leap into the heavens. As a bonus action on your turn, or as part of the bonus action you take to activate your rage, you can choose to leap a number of feet equal to 10 times your proficiency bonus directly upwards. When you use this feature, you can move horizontally while you are in the air for a number of feet up to half of the height of the jump.
You can use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you gain the benefit of a long rest.
Seismic Resilience
At 10th level, you become immune to any bludgeoning damage you would take as a result of falling, gain resistance to fire and radiant damage, and your speed increases by 10 feet.
As well as this, each time you rage you can use your Atmospheric Leap feature once without expending a use of that feature.
Fatal Attraction
From 14th level, you can weaponize the gravitational forces of attraction. Once on each of your turns when you take the attack action, you can replace one of your attacks to force each Huge or smaller creatures that you choose within 30 feet of you to make a Strength saving throw, or be pulled up to 15 feet towards you and take 3d6 force damage.
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