Base Class: Cleric
In the fractured realm of Mythos Earth, where arcane energies flow through the broken fragments of once great civilizations, the Shepherds of the Nexus stand as guides and guardians. They serve as the conduit between the divine will of the gods in the Mythos Earth pantheon and the residual powers that linger in the planet's magical and technological ruins. By forming a sacred bond with the Nexus—the spiritual web that interconnects all sources of power—these clerics have the ability to heal the wounded land, purify corrupted energies, and defend against the abominations that plague the world.
As a Shepherd of the Nexus, your role goes beyond that of a traditional cleric. You are seen as a spiritual ecologist, a healer of both the land and its inhabitants. Your responsibilities may range from tending to magical hotspots to neutralizing rogue A.I., making you an invaluable asset to any adventuring party.
Nexus Channel
Your connection to the Nexus allows you to channel divine energy in unique ways. Instead of Turn Undead, you can use your Channel Divinity to cleanse an area of 30-foot radius from magical or technological corruption, rendering it neutral for 1 minute.
Aegis of the Nexus
You can imbue a shield or piece of armor with the protective energies of the Nexus. While wearing this armor, you and allies within 10 feet gain resistance to damage from magical or technological sources.
Conduit of Restoration
As an action, you can touch a point on the ground and channel the healing powers of the Nexus into the land. Plants within a 30-foot radius return to life, and any poisoned or diseased creatures in the area are healed. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses after a long rest.
Nexus Infusion
Once per long rest, when you cast a spell that restores hit points, you can infuse it with the Nexus' power. The spell also removes one condition (chosen by you) affecting the target: blinded, deafened, paralyzed, or poisoned.
Guardian of Realities
You can use your action to manifest a physical form of the Nexus, appearing as a radiant web of interconnecting lines and nodes. All allies within 30 feet gain the benefits of a Protection from Energy spell for 1 minute. Once used, this feature can't be used again until after a long rest.
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