Base Class: Paladin
Once knights loyal to the great Haligtree, a rotten sickness has fallen over the tree, infecting the legion of knights with rot. Now only the protection from their dying god binds them to life, forever cursed to rot in their armor, shambling around like corpses.
Form of the Haligtree
Your gift from the Haligtree has shown you a path to take, the path of the spear or path of the scythe.
Form of the Scythe
Pick which form you will devote yourself to, the spear or the scythe.
Form of the Spear
Pick which form you will devote yourself to, the spear or the scythe.
Channel Divinity
When you choose this subclass at 3rd level, you gain a Channel Divinity based on what form you choose.
Blessing of the Haligtree(Scythe) - As an action you can imbue you and a number of allies equal to your proficiency bonus with divine protection. When a creature under this effect is hit my a attack or spell, then gain d4 hitpoints. This buff lasts for one minute, and does not effect undead and constructs.
Shield of the Haligtree(Spear) - As an reaction when you are hit by a melee attack, you block the incoming attack and push back, shoving them. When you are hit my a melee attack, you can use your reaction to half the damage, then the attacker must make a strength save against your spell save DC or be pushed back 15 feet and take 2d8 radiant damage.
Blessing of the Haligtree
Blessing of the Haligtree(Scythe) - As an action you can imbue you and a number of allies equal to your proficiency bonus with divine protection. When a creature under this effect is hit my a attack or spell, then gain d4 hitpoints. This buff lasts for one minute, and does not effect undead and constructs.
Shield of the Haligtree
Shield of the Haligtree(Spear) - As an reaction when you are hit by a melee attack, you block the incoming attack and push back, shoving them. When you are hit my a melee attack, you can use your reaction to half the damage, then the attacker must make a strength save against your spell save DC or be pushed back 15 feet and take 2d8 radiant damage.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Rot Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Immunity
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be poisoned and resistance to poison damage while you are conscious.
At 18th level, the range of this aura increases to 30 feet and immunity to poison damage.
Form of the Haligtree Improvement
You gain an addition way to expend you spell slots at level 15, but you can only expend you spell slots this way as ny times as equal to your wisdom modifier.
Haligtree Charge
Starting at 15th level, you can expend a spells slot to charge forward with your spear, and all creatures in front of you must make a Dex save against your spells save DC. On a failed save they are impaled and hoisted into the air, where rot and divine light surge through them. They take 2d8 radiant for each spell level expended and are poisoned. While poisoned this way they have a disadvantage on strength and dex rolls, and take 1d8 poison damage at the start of each of their turns. At the end of the target turn, they can make a Con save against your spell DC to end the effect early. You can only spend a spell slot this way a number of times equal to your proficiency bonus every long rest.
Wave of Gold
As an action, you expend a spell slot and you swing your scythe in an arc in front of you unleashing a wave of golden light. Every creature in a 30 foot cone in front of you make a Dexterity saving throw or take 2d8 radiant damage for each level of the spell slot you expended, half as much on a successful save. You can only spend a spell slot this way a number of times equal to your wisdom modifier every long rest.
Scarlet Aeonia
At 20th level, as an action, you let the full bloom of scarlet rot channel into a massive flower, dealing damage and poisoning everyone around you.
Each creature within 20 feet of you must make a Constitution saving throw against your spell save DC or take 6d12 poison damage on a failed save and half as much on a successful save. A creature that fails the save is poisoned for 10 minutes and may repeat the save at the end of each turn to try to end the effect.
After using this feature, for the next 10 minutes, you have unlimited 1st-level spell slots for the use of your forms of the Haligtree.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments