Druid
Base Class: Druid

Circle of the Coven druids have deep rooted connection to their homes and the darker sides of natural magics. Witches and Hags are sometimes Circle of the Coven druids. Druids of this circle commune with dark enchanted forests, murky bogs, and shadowy swamps.

Circle of the Coven spells

You gain additional spells from your druid circle.

Circle Spells

2nd-level Circle of the Coven feature

Your link to your coven and knowledge of dark magics grants you access to certain spells.

At 2nd, 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of the Coven Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Coven Spells
Druid Level Spells
2nd find familiar, hex
3rd crown of madness, flock of familiars
5th bestow curse, remove curse
7th shadow of moil, giant insect
9th cloudkill, Danse Macabre

Voice of the Coven

2nd-level Circle of  the coven feature

You have learned the sounds of the forests and bogs of your coven. You can mimic animal sounds and human voices. A creature that hears this can make a Wisdom (Insight) check against your spell save DC to determine the noise is an imitation.

Blood Magic

2nd-level Circle of  the Coven feature
You gain the ability to use natural dark magics to expend your life force to gain more magical power.

Once a day you can cast a spell without using a spell slot as long as the spell is being cast at a 5th level or lower. When you cast a spell in this way you roll a number of d8s equal to the spells level and take that much necrotic damage. This damage cannot be prevented or resisted.

Witch Shapes

6th-level Circle of the Coven feature

Whenever you use your wild shape to transform into a tiny beast of CR 0 you regain your use of wild shape after your wild shape wears off.

In addition you can expend a use of your wild shape to turn a friendly beast (such as a familiar or charmed animal) into any other beast that you could transform into using wild shape.

Enhanced Rituals

6th-level Circle of the Coven feature

Your mastery of dark natural magics enhances your ritual casting. When you cast a druid spell as a ritual you can half the amount of time and material components the ritual needs by rolling an amount of d8s equal to the spells level and taking that much necrotic damage. This damage cannot be prevented or resisted.

Bewitching Curse

10th-level Circle of the Coven feature

You gain the ability to apply a powerful hex of dark natural magic. As an action you may attempt to curse a creature within 60 feet of you. The chosen creature must make a Wisdom saving throw against your spell save DC or be affected by your Bewitching Curse. When you apply this curse you choose its effect from the following list. As a bonus action on your turn you can change the effect of the curse.

  • The cursed creature cannot take attacks of opportunity.
  • The cursed creature has its movement reduced by 10 feet
  • The cursed creature gains no benefit from darkvision
  • If the creature would gain hit points they only gain half the amount.
  • The cursed creature can only speak falteringly. This does not prevent verbal spell components but does make it near impossible for the creature to communicate verbally.

In addition to the chosen effects the creature receives a penalty to its attack rolls and saving throws equal to your proficiency bonus, and you always know the location of the creature. The creature can repeat its save at the beginning of each of your turns, ending the curse on a success otherwise the curse lasts for 1 minute or until another creature is cursed this way.

You can use this feature a number of times per long rest equal to your proficiency bonus.

Hexblood Sage

14th-level Circle of the Coven feature

At 14th level your connection to the dark magics of the natural world strengthen your body. You gain resistance to necrotic, radiant, and psychic damage. You also gain resistance to nonmagical bludgeoning, piercing and slashing damage.. You also gain immunity to the frightened and charmed condition. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/3/2023 9:22:01 AM
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