Base Class: Rogue
Relic Seekers are concerned with only two things: Gold, and history. They prefer to spend their days away from the hustle and bustle of cities and instead find themselves deep in dungeons and tombs looting whatever valuables they can get their hands on. Say what you will about greedy folk like these, but at the end of the day, they are the ones with loot to spare. Blessed by the Divine Path of Sora Archivis, God of Exploration and the Unknown
Raiding a dragon’s den is no small feat even if the dragon isn’t present. Many dragons booby trap their lair or disguise it with illusion magic and secret entrances. A Relic Seeker's training focuses on stealth to avoid alerting anyone of their presence, observation to discover secret hiding places, and mobility to get into places that are typically difficult to access. They also learn to disarm traps and to battle large creatures that have already laid claim to treasure hoards. Blessed by the Divine Path of Sora Archivis, God of Exploration and the Unknown, their innate training in addition to their celestial powers make them some of the best explorers in the world. As the saying goes, "If its unexplored, Sora's Children have already found it."
Discreet Maneuvers
At 3rd level, you have learned to be a proper Relic Seeker and when you move quickly, you are also delicate in your movements. When you take the dash action you gain the following effects:
- You ignore difficult terrain
- Creatures that rely on noise have disadvantage to detect you.
- Traps that trigger based on movement do not trigger by you moving through it.
Additionally, when you make a tool check to disarm a trap you may double your proficiency with it or add proficiency if you are proficient with the tool you are using.
Explorer's Best Friend
When you reach 3rd level in the archetype, you have gained a useful tool that many would find odd. You gain a proficiency in whips. When you gain this feature, you gain the ability to manifest a magical whip of radiant energy. Your whip, using Strength, Dexterity, or Wisdom for its modifier, deals 1d6 radiant damage rather than 1d4 slashing, and gain the ability to use it to grab onto an object.
As an action, you throw your whip to an object within 30 ft. of you. If the object weighs less than your Carrying Capacity - 115 pounds, you may bring it towards you. If it weighs more than 30 pounds, you can latch onto it expand all your movement to swing double the amount of ft. you are away from it without taking opportunity attacks, in a reasonable scenario, such as a large cavern with an felled pathway or from ship to ship at sea. You may do this an amount of times equal to your proficiency modifier.
Knowledge of the Ages
Your genius skill at treasure hunting and ruin discovering has granted you an advanced knowledge on older civilizations, their customs, cultures, and even their languages.
At 9th level, you can choose two languages (on exotic and one of all) to learn, being able to read, write, and speak them. You can also cast the Identify spell an amount of times equal to your Wisdom modifier, which doing so also reveal a range of the items worth, its age, and its past.
Divine Surveyor
At 11th level, your time as an adventurer and your devotion to exploration has granted you enhanced abilities that most dream of.
The whip granted by your Explorer's Best Friend feature deals an additional d6 of damage and while you wield it, you gain 10 ft. of true sight. You also gain a climbing speed equal to your walk speed + 10 ft. and when grabbing an object with your Explorer's Best Friend feature, you can grab ahold of any object less than half of your carrying capacity that is small or smaller.
Additionally, you can spend 10 minutes surveying a small area. After this, you learn general notes on it, such as the flora and fauna that may be found there, if the area has be traveled on by a creature recently, and if it has the potential to store something secret. Additionally, if you know and can see creatures there, you learn how many there are, and their race if you have heard of it before.
Legendary Seeker
At 17th level, you gain the knowledge and skill to be known in legends for your exploits; you have mastered your craft and your blessing. The Guidance of Sora has nothing left to tell you.
You can instantly tell the worth of any item and how much it costs if its below 200 GP. You also gain advantage on all Perception (Wisdom) and Insight (Wisdom) checks while considered exploring, which is outside of any town in an environment that would be considered hostile.
When you use the Grapple from your Explorer's Best Friend feature, the distance is increased to 120 ft, you may add your Wisdom modifier to it amount of uses, and your Whip now deals 4d6 radiant damage.
When you take the dash action or bonus action, you become invisible and do not make any sound.
Previous Versions
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