Base Class: Barbarian
The path of the Juggernaut will allow your barbarian to become immovable through its unmatched force. Charge through the enemies, withstand unparalleled punishment, and shred through all who come in your path.
Cladded-Anger
At 3rd level, you ignore the restriction of wearing heavy armor while raging. This applies to magical heavy armor as well.
Unstoppable Force
At 3rd level while you wear heavy armor, moving through any enemy creature’s space forces them to make a DC strength saving throw (8 + proficiency bonus + your strength modifier + any of your AC value above 10). On a failed save, the creature are us forced to move 5ft in a direction of your choice from their original position and cannot make an opportunity attack against you until the start of your next turn. A successful save causes them to stand their ground, preventing their forced movement.
Creatures 3 sizes or over have advantage against the saving throw
This feature improves at 10th level to make moving through enemy spaces not difficult terrain and they take 5 bludgeoning damage on the failed save.
Immovable Object
At 6th level, you know how to reinforce yourself against mighty strikes. As an action, you fortify your defenses, gaining immunities to all damage except lightning and psychic damage. These immunities can only be bypassed by taking damage over 3 times your barbarian level in a single attack or saving throw. If you are hit with enough damage to bypass the immunity, you’re throw prone and the immunities lost for the rest of the round.
At 14th level, this feature improves by allowing you to perform Immovable object as a reaction
Second Skin
At 10th level, your body has become conditioned to your armor to wear it feels natural on you. Unarmored movement no longer has armor restrictions.
Improved Unstoppable force
At 10th level, you’re more accustomed to incorporating your combat with armor. Your unstoppable force feature improves to where moving through enemy spaces do not count as difficult terrain as you bulldoze right through. In addition, if they fail the savings throw of being pushed back, they take 5 bludgeoning damage from the collision between you and them.
Improved immovable object
At 14th level, your defenses harden in preparation and instinct. You can use immovable object as a reaction.
Rage Nova
At 14th level, your rage cannot be contained. The raw power inside you will result in a catastrophic explosion. As an action while you’re raging and wearing medium or heavy armor, you can unleash the fury, causing a 50ft radius explosion centered on yourself to happen. All creatures caught in it will take 10d20 of force damage including yourself. The armor that you wear shatters into shrapnel and every creature besides you in the radius must make a dexterity saving (8 + proficiency bonus + strength + ac value above 10) or take 6d8 piercing damage or half as much on a successful save. You are considered unarmored as your armor is completely destroyed and you gain one level of exhaustion as the explosion tears away all the stamina from your body.
Once you use this feat, you must finish a long rest before you can perform it again.
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