Ranger
Base Class: Ranger

The Ride Conclave is for those who only know the open plains, trails of the mountains, the underwater currents, and the view from above the clouds. This is for those who want freedom. A conclave of individuals who love to ride. Their mounts are one with their souls and go everywhere they go. 

Rider's Mount

At 3rd level, you gain the following features.

  • You gain a beast that is a cr 1 or lower as your mount. This functions how mounts do normally. The beast must be one size larger and have the ability to carry you either in a pouch or saddle
  • You can magically contain the beast in a small jewel, globe, or containment device on your person. The beast becomes a tiny-sized creature version of itself. (If the vessel is broken the beast will return to its normal size and appear in an unoccupied space it can fit in.)
  • Your mount is magically bonded to you and will follow your commands to the best of its ability. It shares your initiative and cannot take the attack action unless you are mounted on it. The beast's HP and proficiency bonus are equal to yours. If your beast dies it can be revived 24 hours after its death by performing the “Find Steed” spell as a ritual.

Animal Lover

At 3rd level, you gain expertise in the Animal Handling skill. You can cast speak with animals and beast bond without using material components or a spell slot. You also gain the ability to communicate simple ideas with animals and gain simple ideas from them in return.

My Mount and I

At 7th level, you gain the following benefits

  • You cannot be knocked from the back of your mount and gain advantage on saves that are directed toward both you and your mount. (both you and your mount gain this effect)

Example: Fireball, Lightning Bolt, or Cloud Kill.

  • As a bonus action, you can have your mount take the dash action for free.
  • If an attack is directed toward your mount you can use your reaction to give it disadvantage
  • Your mount can now be the same size as you and be able to carry you.

Your mount can now be a cr 5 or lower beast, fey, fiend, celestial, or draconic creature. This change can be done magically by ritual casting “Find Familiar”.

 

Two of a Kind

At 11th level, you and your mount are bonded on the spiritual level. Your mount gains an intelligence score of 10 if its intelligence score was already 10 or higher it is unaffected. Your mount can now speak any language you speak. You and your mount can communicate telepathically if you are within 1 mile of each other. 

While you are riding your mount you have resistance to the damage dealt by spells. When either you or your mount get hit either one can use their reaction to half the damage and transfer it to themselves. 

Your mount can now be a cr 8 or lower beast, fey, fiend, celestial, or draconic creature. 

One with the Saddle

At 15th level you gain the following benefits: As a bonus action you can transform into the same creature as your mount. This transformation lasts for 1 hour. This ability comes back after a long rest.

Your mount can now be a cr 11 or lower beast, fey, fiend, celestial, or draconic creature.

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