Warlock
Base Class: Warlock

You have unknowingly made a pact with a being simply called Chibi. Chibi has the appearance of a small child with tentacle hair that just has an air of innocence around her. It is unknown what her end goals are as she spends her time playing or eating sweets but even with her innocent appearance and personality, she wields massive power and serving her grants you access to that power.

Charades

At 1st level you are granted the ability to get anyone, no matter the race, to understand you via charades. The targeted individual must have an intelligence score of at least 4 and speak one language in order to understand you.

Chocolate

Every morning Chibi leaves a chocolate on your pillow. If it is not consumed within one minute of being presented Chibi will take it back. Whomever consumes the chocolate gains a random ability boost based upon the Chocolate Ability Table.

The roll indicates the ability that goes up by +2, as well as the allowed maximum for that ability. The consumer becomes the same size as Chibi (Tiny) for the day. If the chocolate is not eaten within a minute of being gifted that Chibi will take the chocolate back for the day.

Chocolate Ability
Roll 1D6

Attribute

1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Borrow Item from Chibi

At 10th level you have survived long enough for Chibi to let you borrow a copy of one of her many magic items. Roll 1D100 on the magic item table to decide the magic items Chibi lends you for the day. After each long rest you roll again on the table to see what Chibi lends you for the day.

Item Borrowed From Chibi
Roll 1D100 Magic Item Extra Roll
1-2 Alchemy Jug 1D6: 1/2 Normal, 3/4 Blue, 5/6 Orange
3-4 Bag of Holding  
4-6 Rope of Entanglement  
7-8 Ornithopter of Flying  
9 Iron Flask  
10-11 Elemental Gem 1D4: 1 Blue Sapphire, 2 Yellow Diamond, 3 Red Corundum, 4 Emerald
12-13 Portable Hole  
14-15 Devastation Orb  
16-17 Bag of Beans  
18-19 Night Caller  
20-21 Gloves of Thievery  
22-23 Cracked Driftglobe  
24-25 Horn of Blasting  
26-27 Carpet of Flying 1D6: 1 Small, 2-3 Medium, 4-5 Large, 6 Extra Large 
28-29 Necklace of Fireballs  
30-31 Dodecahedron of Doom  
32-33 Ring of Water Walking  
34-35 Bag of Tricks 1D6 for color: 1-2 Gray, 3-4 Tan, 5-6 Rust
36-37 Javelin of Lightning  
38-39 Wand of Magic Missiles  
40-41 Deck of Illusions  
42-43 Professor Orb  
44-45 Bonecounter  
46-47 Pixie Dust  
48 Gold Canary Figurine of Wondrous Power  
49-50 Decanter of Endless Water  
51-52 Driftglobe  
53-54 Boots of Elvenkind  
55-56 Immovable Rod  
57-58 Pipes of Haunting  
59-60 Instant Fortress  
61-62 Armour +2 1D6: 1 Padded, 2-5 Leather, 6 Studded Leather
63-64 Cape of the Mountebank  
65-66 Restorative Ointment  
67-68 Driftglobe  
69-70 Robe of Useful Items  
71-72 Circlet of Blasting  
73-74 Horn of the Endless Maze  
75-76 Broom of Flying  
77-78 Lantern of Revealing  
79-80 Dagger of Venom  
81-82 Wand of Secrets  
83-84 Dimensional Shackles  
85-86 Ring of Animal Influence  
87-88 Balloon Pack  
89-90 Seeker Dart  
91-92 Rope of Climbing  
93-94 Emerald Pen  
95-96 Ring of Swimming  
97-98 Weapon of Certain Death 1D10: 1 Club, 2 Dagger, 3 Greatclub, 4 Handaxe, 5 javelin, 6 Light Hammer, 7 Mace, 8 Quarterstaff, 9 Sickle, 10 Spear
99 Reincarnation Dust  
100 Efreeti Bottle  

Wheel of CHAOS!

 Starting at 14th level the chaotic nature of Chibi has infected all your spells, when you cast a spell that does damage roll 2D10 as the damage type changes. Choose between the two rolls for the damage type the spell is.

1 Acid.

2 Cold.

3 Fire.

4 Force. 

5 Lightning. 

6 Necrotic.

7 Poison.

8 Psychic.

9 Radiant. 

10 Thunder. 

Previous Versions

Name Date Modified Views Adds Version Actions
9/11/2022 6:57:42 PM
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10/8/2023 5:21:40 PM
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