Warlock
Base Class: Warlock

The Midwinter Gift-Giver is a totally original warlock patron that often takes the form of a portly, jolly, white-bearded man, often with spectacles, wearing a red coat with white fur collar and cuffs, white-fur-cuffed red trousers, red hat with white fur, and black leather belt. By surrendering your soul to this cheerful entity, you gain the power to bring gifts and splendor to all the realm's creatures... or unleash icy death upon them.

Expanded Spell List

The Midwinter Gift-Giver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

1

Detect Evil and Good, Sleep

2

Pass Without Trace, Snilloc's Snowball Storm

3

Haste, Sleet Storm

4

Fabricate, Locate Creature

5

Animate Objects, Cone of Cold

The Toymaker's Trade

At 1st level, you are granted a small shard of the Midwinter Gift-Giver's toymaking prowess, allowing you to craft your own gifts and communicate with those that serve him. You gain the following benefits:

Tools of the Trade: You gain proficiency with one of the following artisan's tools of your choice: Carpenter's tools, Cobbler's tools, Glassblower's tools, Jeweler's tools, Leatherworker's tools, Painter's supplies, Smith's tools, Tinker's tools, Weaver's tools, and Woodcarver's tools.

Tongue of Toymakers: You learn to speak, read, and write in Elvish.

Fix your Mistakes: You learn the Mending cantrip. It counts as a warlock cantrip for you, but it does not count against your number of cantrips known.

Mysterious Gifts

In order to spread cheer and destruction throughout the realm, your patron has provided you with the ability to craft magical gifts. However, you are also sworn to secrecy, and cannot reveal the contents of each gift… not even to yourself.

As part of a long rest, you can create magical gifts, provided you have artisan’s tools on hand. You can prepare a number of magical gifts equal to 1 + your Warlock level. These gifts last 8 hours after being made, after which they dissolve into a pile of harmless snow. Each gift weighs 1 pound and is decorated with colorful wrapping paper. The wrapping paper can be colored as you like.

A creature can use a bonus action to open one of these gifts – roll a d10 and consult the table below to determine which type of magical gift is in the box, as well as its effect.

d12

Magical Gift Effect

1

Draconic Firecracker: A tiny firecracker shoots out of the box, striking a target of the gift recipient’s choice. Choose a creature or object that you can see within 120 feet. The target must succeed on a DC 15 Dexterity saving throw or take 1d10 fire damage.

2

Toy Soldier: A small wooden soldier leaps from the box, providing the gift recipient with a defensive aura. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.

3

Stuffed Owlbear: An adorable, fuzzy stuffed owlbear plops out of the box and suddenly springs to life. The gift recipient immediately casts the Find Familiar spell, requiring no verbal, somatic, or material components, and without consuming a spell slot. The summoned familiar uses the statistics of a cat, but has the appearance of a tiny stuffed owlbear.

4

Fruit Cake: A sinister chunk of stale fruit cake that demands to be eaten… The cake flies into the gift recipient’s mouth and is consumed, providing them with resistance to poison damage for up to 1 hour.

5

Sleigh Bells: An enchanted pair of sleigh bells that ring with the magic of a million delivered gifts. The gift recipient’s speed increases by 5 feet for 1 minute. A creature can only benefit from one pair of sleigh bells at any given time.

6

Shiny Red Ornament: A suspiciously shiny red ornament that smells of smoke and sulfur. The gift recipient must immediately throw the ornament to a point up to 60 feet away. The ornament then explodes into a shower of red shrapnel. Each creature within 10 feet of the ornament must make a DC 15 Dexterity saving throw, taking 2d4 piercing damage on a failed save, or half as much damage on a successful one.

7

Gingerbread Man: A delicious human-shaped cookie with startling anatomical accuracy. The gift recipient gains 1d8 temporary hit points for up to 1 hour.

8

Paper Snowflake: A beautifully crafted paper snowflake that feels cold to the touch. Choose a creature that you can see within 60 feet. The target must succeed on a DC 15 Constitution saving throw as the snowflake flies away from the box and attaches itself to the creature’s body. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.

9

Homemade Something: It looks like a… well, actually it could be… hmmm… well it’s the thought that counts. For up to 1 minute, the gift recipient is inspired by the gift giver's generosity and can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The effect then ends.

10

Coal: Oh dear… you’ve been naughty. The gift recipient takes 1d8 necrotic damage as their bad behavior is laid bare for all to see. The gift giver then gains temporary hit points equal to the amount of damage dealt this way.

He Sees You When You're Sleeping...

At 6th level, you can use your action to detect the presence of creatures lost in slumber. For up to 10 minutes, you know if there is a sleeping creature within 120 feet of you, as well as where the creature is located. Similarly, you know if there is a plate of milk and cookies (or similar dessert) within 60 feet that has been left unattended.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Down the Chimney

At 6th level, you have become a master of squeezing yourself in and out of small spaces. You suffer no penalty for moving through difficult terrain presented by chimneys, tight corridors, and similar small spaces. Additionally, climbing does not cost you extra movement, and you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Summon the Red-Nosed Envoy

At 10th level, you gain the ability to call upon your patron's most loyal subject. As a bonus action, you can spend one of your Pact Magic spell slots to summon a red-nosed reindeer. The reindeer uses the giant elk's statistics, with the following changes:

  • The reindeer's size is Medium, not Large.
  • It has a flying speed equal to its walking speed.
  • It has resistance to cold damage.
  • Its nose sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If the reindeer ends its turn while any of this light's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

The reindeer appears in an unoccupied space of your choice within 30 feet of your position. The reindeer is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. The reindeer disappears after 5 minutes, or if it is reduced to 0 hit points.

While the reindeer is within 5 feet of a creature, your attack rolls against the affected creature have advantage, and the affected creature or object can't benefit from being invisible.

Home Infiltration

At 14th level, you can magically appear in the houses of creatures throughout the realm. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. A sudden swirl of snow and sleet surrounds each creature, causing you all to vanish and then reappear up to 10 miles away in a home that you've been inside (15' x 15' or larger), or within 30 feet of it. Each of you appear in an unoccupied space within 30 feet of the others.

Once you use this feature, you can't use it again until you finish a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2023 11:48:17 PM
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