Base Class: Fighter
A mercenary fighter of renowned that hunts infernal or supernatural beings for a living. Their services do not come cheap, but a Devil Hunter will get the job done or die trying. They are usually possesed of immense strength and doggedness that will inevitably always lead to vitory, until the last mission......
Over Critical
At 3rd level, your weapon attacks score a critical hit on a roll of 18-20.
Remarkable Mercenary
Starting at 7th level, you can add your proficiency bonus to any Strength, Dexterity, or Constitution check you make.
Hellish Resistance
At 10th level, you gain resistance to any damage dealt by Infernals, Tieflings, Demons, Fiends, Hell hounds, Rakshasas and Yugoloths, taking half damage from their attacks. . In addition you also take half damage from non magical sources.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Merciless Critical
Starting at 15th level, your weapon attacks score a critical hit on a roll of 17–20.
Supernatural Regeneration
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifiermultiplied by half the number of your hit dice (rounded down, this does NOT consume hit dice)
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