Base Class: Cleric
Gods of violence care not for honorable combat or heroic battle, instead they seek acts of brutality. Clerics of these gods - such as Bhaal, Viggo, Erythnul, and Hextor - are often shunned by society for their savage ways. These gods tend to send their clerics out to inspire fear and revulsion in the population, terrifying them with the horrific spilling of blood. While some commit these acts of violence against criminals and tyrants to prevent future evil, others simply aim to cause as much chaos as possible.
Violence clerics tend to be aggressive and direct, and avoid subterfuge. It is much more satisfying to stab someone in the front than in the back.
Bonus Proficiencies
At 1st level, you gain proficiency with martial weapons and heavy armor.
Bloodseeker
From 1st level, your god grants you the ability to seek out vulnerable foes. When you make an attack against a creature that is missing any of its hit points with a melee weapon, you can use your reaction to grant yourself advantage on the attack.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Inspire Brutality
Starting at 2nd level, you can use your Channel Divinity to cause your enemies to lose their minds with bloodlust. As an Action, you present your holy symbol and let the chaotic violence of your god flow through you. Each creature of your choice that can see or hear you within 30 feet must succeed on a Wisdom saving throw or use their reaction to make a melee attack on a creature other than itself. If there are no targets within range, the affected creature must use its reaction to attack the empty space near them. If there are multiple targets in range, the creature attacks at random.
Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Divine Savagery
At 17th level, the ferocity of your god flows through your veins. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 necrotic damage.
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