Base Class: Sorcerer
Anything you touch turns to gold, and you quickly become rich but are unable to make physical contact with those you love. An accidental graze or unconscious hand shake could instantly end someone's life. This curse has greatly affected your socialization, requiring verbal instead of physical congratulations.
Midas Touch
Starting at LVL 1, any creature you touch is put under the effects of the Flesh to Stone spell, the only difference is they are turned to gold. The creature becomes a gold statue that has weight and value based on the size of the creature. Gloves that have had Dispel Magic LVL 6 cast on them can protect from this effect. This ability does not affect coins.
Tiny: 590 lb, 10 GP
Small: 950 lb, 30 GP
Medium: 1175 lb, 60 GP
Large: 1800 lb, 100 GP
Huge: 4000 lb, 250 GP
Gargantuan: 6750 lb, 500 GP
Titan: CON*2000 lb, CON*100 GP
*Note: These are just average prices, merchants can attempt to buy the statues from you for less than the price stated.
Density
Due to the natural density of gold, any armor you wear automatically becomes Heavy Armor. This armor has an AC of 15 but increases as you level up. Your movement speed is decreased by 10 ft, regardless of your proficiency with Heavy Armor. You obtain this ability at LVL 1.
Conductivity
Starting at LVL 1, any time you deal lightning damage, you can add 1d6 to the damage roll. The damage dice increases as follows: 2d6 at LVL 4, 3d6 at LVL 7, 4d6 at LVL 10, 5d6 at LVL 14, and 6d6 at LVL 20.
Golden Tongue
Starting at LVL 6, you become a master at convincing others to follow your will. You gain proficiency in Deception and Persuasion. If you already have proficiency in those skills, you gain expertise instead.
Gold Sense
Starting at LVL 6, you are able to feel the presence of even the smallest amounts of gold. Any gold within 50 feet of you has its position revealed to you, and you can feel if another creature is touching gold. You are unable to be Surprised by any creature in possession of gold.
Golden Mind
Starting at LVL 14, you gain the ability to control those that you have turned to gold. You can cast Animate Objects on any object made of gold. Casting the spell this way does not require concentration and lasts indefinitely. The objects you control in this way are not able to attack, but will still defend themselves.
Liquid Gold
Starting at LVL 14, you gain the ability to melt golden items without the need for heat. You are able to change the shape and size of any golden object, but not its weight or value. Any object bigger than the original is hollow on the inside. This feature can be used to make GP. The amount of GP produced is determined by the size of the object. Gargantuan or larger objects can't be turned into GP due to the risk of inflation.
Tiny: 1 GP
Small: 5 GP
Medium: 10 GP
Large: 15 GP
Huge: 25 GP
Painful Conversion
Starting at LVL 14, you gain proficiency in Intimidation, using your cursed touch to partially and painfully convert parts of the target's body.
Gilded Master
Starting at LVL 18, you are able to control what creatures are affected by your Midas Touch ability.
Liquid Form
Starting at LVL 18, you are able to control the gold your body is made out of, allowing you to squeeze through gaps as narrow as 1 inch. While in liquid form, you are unable to make attacks, only move. Changing into and out of liquid form takes 1 action. Whenever you take 10 or more fire damage, you are forced into liquid form for 1d4 rounds.
Dense Skin
Starting at LVL 18, you gain +5 to AC on top of any AC provided by armor.
Hyperconductive
Starting at LVL 18, you become immune to lightning damage, instead evenly distributing it to all creatures in a 10 foot radius of you.
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