Base Class: Rogue
The elite assassins known only as the Hidden One’s are masters of not just assassinations but also hiding in plain sight and seeing what many cannot see.
Tenets
Hidden one’s follow a strict set of tenets that govern their actions and behaviour. Anyone not following this creed are sure to be outcasted.
Stay Your Blade From The Flesh Of The Innocent
The goal of the Hidden One’s was to ensure peace in all things. The Hidden One’s believed that political assassinations and the death of the corrupt would bring peace and a true sense of security to the common people. Slaying innocents and civilian bystanders who did not need to die could spread strife and discord, in addition to ruining the name of the Hidden One’s Order itself. It also prevented them from achieving their higher purpose as a precise killer instead of an indiscriminate butcher.
Hide In Plain Sight
Be unseen. The Hidden One’s aim was to get close to their target stealthily and escape just as quickly. In more ancient times, Hidden One’s aimed to perform ostentatious, awe-inspiring assassinations, usually in public. The greatest illusion from such an assassination was that the Hidden One seemingly materialized from nowhere, killed a corrupt public figure, and vanished into the depths of the crowd or environment. If a Hidden One was spotted while stalking their target, the supernatural effect would be diluted, and it became more difficult for the Hidden One to reach his target.
Never Compromise The Brotherhood
The actions of one must never bring harm to all. If a Hidden One failed in their duty, and was captured or chased, they must never commit any action or say anything that could be tied back to the Brotherhood, or bring harm to any member of it.
Innate Talent
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and the poisoner’s kit.
You also gain Blindsight for 20ft.
Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
Blending In
Starting at 9th level, You can blend in with a crowd and your surroundings.
When In a group of three or more people (Not including yourself) or preforming mundane tasks (Sitting on a bench, Checking out a market stall,etc) you become essentially invisible.No one will be able to discern your location unless they make contact with you. Anyone with Blindsight or Blindsense cannot locate you, although any locating magic or items will still be able to find you. Anyone who can see you before you blend in will still be able to see you. You Blend becomes undone if you do anything too noticeable I.e. Running, Drawing a weapon, Making a loud noise, etc).
Any attacks made whilst blending are Critical hits and automatically hit unless it is a ranged attack.
Memory Corridor
When you Kill a Humanoid with an attack that can or has applied Sneak Attack, you can peer through their memories to gain access to information that they knew of. To access this information make a Wisdom (Insight) check contested by the humanoids Charisma (Deception) check. The DM has full control over what information you receive.
Blade in a crowd
You have learned to move and present yourself in a way that makes you as inconspicuous as possible.
Anyone who sees you cannot recall information about you, unless they actively attempt to take note of you.
If someone attempts to make a note of your appearance or actions, you can make a Dexterity (Stealth) check versus the creatures Wisdom (Perception) check to prevent them from doing so.
Impostor
At 13th level, you gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the person’s behavior, listening to speech, examining handwriting, and observing mannerisms.
Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Hidden One’s Focus
You gain Focus Points equal to you proficiency bonus. These points can be spent to execute advanced techniques.These techniques are;
Chain attack: (1 Focus Point) When you attack an enemy you can spend the required Focus Points to make a ranged attack at another enemy. The weapon for the ranged attack must have the Thrown and Light properties. Sneak Attack can be used on both attacks.
Aerial Focus: (2 Focus Points) When you are in midair you can spend the required Focus Points to heighten to perception. You have advantage on all Wisdom ( Perception) checks and all Intelligence (Investigation) checks. You also make all ranged attacks at advantage. All Ranged attacks apply sneak attack.The Focus lasts for 6 seconds, you can extend this by executing the technique again.
Chain Focus: (2 Points Per Target) When you are not in combat you can plan out your method of attack. Before you attack, you can spend the required Focus Points to mark an attack on an enemy/s. Enemies you have marked take double damage from your first attack on them. When you mark multiple enemies, you make the attacks simultaneously. The attacks can be ranged and melee. Each enemy can only be marked once. Sneak attack applies to all attacks. The amount of attacks per action you have do not matter.
Focus Points can only be replenished when you kill an enemy Stealthily or on a Long Rest. Kills with techniques do not count.
Leap Of Faith
Your body has become more resilient and durable, allowing your bones and muscles to take more force that possible.
You gain resistance to Force damage and you can no longer take damage from falling.
Eagle’s Vision
The spirit of a long dead eagle blesses you with its sight, so that you may see life through a different point of view.
When out of combat, you can see through the eagles eyes. This allows you to scan your surroundings, find potential treasures and locate your targets.
The eagle can locate objects, people or places that you are searching for. Even being able to locate them through walls. E.g. (A person you are meant to rescue is inside a building, the eagle can help locate the rough area of the target.)
The eagle can not be interacted with otherwise, cannot go inside anywhere and you cannot access its vision unless you can see the sky.
The eagle is also Invulnerable and cannot attack.
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