Base Class: Sorcerer
You have a natural magical affinity with one of the four alchemical elements: fire, water, earth, and air.
Elemental Affiliation
At 1st level, you choose one Element to be affiliated with. You cannot change your choice whence chosen. You gain bonuses as detailed in the table below based on the element you chose.
| Element | Bonus |
|---|---|
|
Fire |
You can cast Flame Blade once without expending a Sorcerer spell slot, regaining the ability to do so on a short or long rest. You know the Control Flames cantrip (this doesn't count against the number of cantrips known). You are resistant to fire damage. |
|
Water |
You can cast Misty Step once without expending a Sorcerer spell slot, regaining the ability to do so on a short or long rest. You know the Shape Water cantrip (this doesn't count against the number of cantrips known). You can breath in water. |
|
Earth |
You can cast Barkskin once without expending a Sorcerer spell slot, regaining the ability to do so on a short or long rest. You know the Mold Earth cantrip (this doesn't count against the number of cantrips known). You have advantage on any checks to resist being knocked prone or moved against your will. |
|
Air |
You can cast Warding Wind once without expending a Sorcerer spell slot, regaining the ability to do so on a short or long rest. You know the Gust cantrip (this doesn't count against the number of cantrips known). Add your Charisma modifier to your long and high jump distances. |
Water Element
You are affiliated with water, and gain specific bonuses.
Air Element
You are affiliated with air, and gain specific bonuses.
Earth Element
You are affiliated with earth, and gain specific bonuses.
Fire Element
You are especially affiliated with fire, granting you specific bonuses.
Super Heavy Elements
Starting at 6th level, when you successfully hit with a melee, ranged, or spell attack, you may spend two sorcery points to force your target to make a Wisdom saving throw against your Spell Save DC, creating an affect based on your chosen element (as listed in the table below) on a failed save.
| Element | Bonus |
|---|---|
|
Fire |
You deal additional fire damage equal to your Charisma modifier plus your proficiency bonus. |
|
Water |
You remove the target's ability to take any bonus actions or reactions until the start of your next turn. |
|
Earth |
You knock the target prone. |
|
Air |
You disarm the target of one weapon it was holding. |
Elemental Companion
At 14th level, you gain the ability to conjure an elemental companion. Once per long rest, you can cast Conjure Elemental, except you needn't concentrate on the spell, and you will always maintain control over the Elemental summoned. You also don't need any material to conjure the Elemental out of, but instead are only capable of summoning one kind of Elemental based on your chosen Element, as listed in the table below.
| Element | Elemental |
|---|---|
|
Fire |
Fire Elemental |
|
Water |
Water Elemental |
|
Earth |
Earth Elemental |
|
Air |
Air Elemental |
Elemental Form
Beginning at 18th level, you become so closely connected to your element, that you begin to physically adapt to it. You are permanently under the effects of an Investiture spell based on your element as shown in the table below.
| Element | Bonus |
|---|---|
|
Fire |
|
|
Water |
|
|
Earth |
|
|
Air |
Air Form
You are permanently under the effects of the Investiture of Wind
Earth Form
You are permanently under the effects of the Investiture of Stone
Fire Form
You are permanently under the effects of the Investiture of Flame
Water Form
You are permanently under the effects of the Investiture of Ice
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Posted Jun 8, 2019This subclass is a little strong, especially in later levels, but many of it's strongest benefits are costly (Super Heavy Element's sorcery point cost), limited (Elemental Affiliations' and Companions' limited uses), or potentially detrimental (Investiture of Fire's constant damage cloak can cause... issues in non-combat situations). It's kinda a double edge sword end game, but Wild Sorcerer tends to be the same way the entire game. Anyway, no typos in this one (I hope).