Paladin
Base Class: Paladin

The Dax Warrior is a warrior who trained their martial prowess by infusing magic into the strikes. These warriors will typically seek training within the leylines and may even venture to the other Planes to train themselves.

The Madurai Way

They followed the path of Engage The Enemy. Their swift, uncompromising onslaught, holding nothing back and recklessly attacking their foes, could vanquish an opponent before he had the chance to steel himself. Speed and savagery characterized the Madurai Way.

 

The Madurai Way is a path dedicated to offense. The Dax that learn the Madurai way are unrelenting fighters, excelling in the arts of ambush and barrage. Those who master the Madurai Way are granted predatory, savage power.


 

Longsword Bond:

At 3rd level, you learn a ritual that creates a magical bond between yourself and Longsword. You perform the ritual for 1 hour, which can be done during a short rest. The longsword must be within your reach throughout the ritual, after which you touch and forge the bond with it.

Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence or in another plane of existence, you can summon it as a bonus action on your turn, causing it to teleport instantly to your hand.


 Your bonded Longsword is a katana named Skiajati, which is a versatile and finessed weapon that can be used as a one-handed and two-handed weapon.


You have an extra feat to choose from. 

The Zenurik Way

They believed the clearest path to victory was to Dominate the Enemy. They sought to choke an opponent of all resources; that sheer strength could erase any resistance.

 

The Zenurik Way is a path dedicated to the arcane. The Dax that learn the Zenurik Way are formidable in the arts of enemy attrition and battlefield control. Those who master the Zenurik Way are granted tactical and spellcasters' benefits.


 When you reach the 3rd level, you augment your martial prowess with the ability to cast spells.

See Spells Rules for the general rules of spellcasting and the spell listing for all spell lists.


Your Weapon became an arcane focus


You have an extra feat to choose from.

The Vazarin Way

They trained to Counter the Enemy and move with an opponent's attacks in order to nullify them. They maintained constant awareness in order to defend against all aggression.

 

The Vazarin Way is a path of the Protectors. The Dax that learn the Vazarin Way excels in the arts of emergency support, self-sustenance, recovery, and warding power. Those who mastered the Vazarin school are granted defensive benefits.


 You have proficiency and advantage in medicine and healing spells.


You have an extra feat to choose from.

The Naramon Way

This discipline focused on Knowing the Enemy, and the tacticians of Naramon believed that to truly understand a foe would confer the greatest advantage upon a warrior.

 

The Naramon Way is a school focused on the art of assault. The Dax that learn the Naramon way excel in direct combat to both dominate and neutralize armed enemies. Those who mastered the Naramon Way are enhanced with speed and raw, brutish force.


 You have an advantage in Insight and Perception.

Your speed is +25 feet.


You have an extra feat to choose from.

The Unairu Way

They pushed themselves to Outlast the Enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced.

 

The Unairu Way trains to become an indomitable soldier. The Dax that learn the Unairu Way provides the frontlines with unmatched tenacity, along with direct buffs to allies' offenses and defenses. Those who master the Unairu Way are granted enhanced damage resistance and damage reflection.


 

You have precognitive defense, that you are gifted with a remarkable intellect, the accelerated mind functions with a speed that borders on precognition. You examine your surroundings with uncanny precision and subconsciously perceive details ignored by the conscious mind, intuitively warning you of danger, and allowing your body to reflexively react to incoming threats. The precognitive defense allows you to add your Intelligence modifier to your unarmored AC.

Unarmored AC = 10 + Dexterity modifier + Intelligence modifier.


 You have an advantage on Constitution Saving Throws, Wisdom Saving Throws, and Strength Saving Throws.


 You have immunity against Charmed, Exhausted, Frightened, Petrified, and Stunned.


You have an extra feat to choose from.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2023 8:02:09 PM
3
0
--
Coming Soon
10/7/2023 8:11:55 PM
3
0
--
Coming Soon
10/7/2023 8:33:15 PM
4
0
--
Coming Soon
Oath Of The Lotus - Dax Warrior Image