Warlock
Base Class: Warlock

The Beholding is only one entity, and its goal is clear. Knowledge. Known also as The Eye, or the Ceaseless Watcher, it's one reasoning for continued 'life' is to see all, know all, understand all. You may share similar ideas, or you were recruited to observe and document in areas its nearly boundless vision cannot reach. In any case, you have found yourself under the patronage of The Beholding.

While the objective of those under The Beholding is passive in nature, never underestimate such a warlock, else risk the torment of which should not be seen.

Expanded Spell List

The Beholding lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Beholding Expanded Spells
SPELL LEVEL SPELLS

1st

detect magic, identify

2nd

locate object, see invisibility

3rd

clairvoyance, sending

4th

arcane eye, divination

5th

commune, legend lore

Unnerving Gaze

Starting at 1st level, when you ask a question of a creature that can hear and understand you, it must succeed on a Wisdom saving throw against your Warlock spell save DC or be forced to answer as completely and truthfully as it can.

Eyes Inside

Starting at 6th level, you can cast Detect Thoughts without expending a spell slot or material components. You may use this feature a number of times per day equal to your proficiency bonus.

Foresight

Starting at 10th level, if a creature attacks you, you can use your reaction to add your Charisma modifier to your AC until the end of your next turn.

You must finish a long or short rest before you can use this feature again.

Intrusive Thoughts

At 14th level, you have easy access to the deepest secrets of those around you. Choose a creature within 60 feet of you.

Roll 1d20 and add your spell attack modifier. You immediately learn new information about the creature as stated in the table below, as well as one piece of information at each lower tier. You can specify a particular piece of information that you want to know, but it must fit into the given category for your roll. If you do not specify, the DM will supply information accordingly.

You must finish a long or short rest before you can use this feature on a target a second time.

1d20 InfoRmation

10+

A detail about the target that is public knowledge.

14+

Information that only a friend or family member would know.

18+

Information about the target, their friends, or their family that the target does not know.

22+

Information that the target is specifically keeping secret.

26+

Something that can be used to hurt or manipulate the target.

Comments

Posts Quoted:
Reply
Clear All Quotes