Barbarian
Base Class: Barbarian

A man walks up to a goblin encampment with a piece of parchment in hand. Looking on with a smile, the man thinks about the fun he is about to have. Dressed in full plate-mail armour, he walks on whilst being shot at, swung at, and attacked. He does not flinch, for he is the unstoppable. Later, he walks out of the encampment, covered in blood of not his own, without so much as a wound on his body. The Juggernaut is the path of pure overwhelming force and conquering foes with refined might.

Heavy Set

When you choose this path at 3rd level, you gain proficiency with heavy armor. Along with this, your rage no longer restricts you from wearing heavy armor to gain the benefits of rage.

Tougher Skin

As you train, your skin now grows to be as tough as tanned leather. Also at 3rd level your hit point maximum increases by 6 and increases by 2 again whenever you gain a level in this class.

Additionally when you enter your rage you may choose two damage types, not including psychic. You become resistant to these types until the end of your rage.

Taunting War Cry

Beginning at 6th level, you may use your bonus action to exhale a war cry trying to taunt your enemies into striking you. When you do so, you choose creatures within 30 feet of you; if the creature can hear you, it must succeed a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or see you as the biggest threat among your allies. If a creature sees you this way it must use its action to attack you using single target means. If the creature hits you at least once, it repeats the save at the end of its turn.

When you taunt, until the start of your next turn, any creature which deals damage to you ignores your resistances. You may use this feature once per rage.

At 18th level, you may add your Strength modifier to the DC of the Wisdom saving throw for a total of (DC equal to 8 + your proficiency bonus + your Charisma modifier + your Strength modifier)

Charging Force

Additionally at 6th level, you may use your action to bulldoze over your enemies. When you use this feature you use your movement to charge in a straight line. Difficult terrain does not effect you during the charge. During this charge the force behind your indomitable might causes all creatures, your size or smaller, within 5 feet, either side of your line, to fall prone. If the creature is larger than your size it instead must succeed a Strength saving throw (DC equals to 8 + your proficiency bonus + your Strength modifier) or be pushed back 10 feet.

At 10th level, creatures one size larger than you now fall prone to this feature instead of being pushed back.

At 14th level, creatures two size larger than you now fall prone to this feature instead of being pushed back.

Relentlessness

Beginning at 10th level, you grow unknowing of pain and blows that normally would hurt, you just shrug off. When you take damage, before resistance calculations, you reduce the damage taken by half your barbarian level (rounded down) plus your Constitution modifier. If this reduces the damage to 0 you ignore the damage entirety.

ex: (at level 10 with a Constitution of 19  you may shrug off damage less than or equal to 9).

Unstoppable

Starting at 14th level, your will for the death of your foes pushes you past every physical limit known to you. When you would take lethal damage that would drop you to 0 hit points, you may get back up with full hit points. You gain resistance to all damage types and immunity to bludgeoning, slashing, and piercing. You stay up for a number of rounds equal to your Constitution modifier (minimum of 1), before dropping back down to 0 hp with 2 death saving throw failures.

After you use this feature, you can not use it again until you finish a long rest.

Previous Versions

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10/8/2023 6:08:17 PM
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