Rogue
Base Class: Rogue

Can shoot Bloons it can see anywhere on the screen with a long-range rifle, and pops 2 layers off Bloons hit by it.

Full Metal Jacket

Starting at 3rd level, When you attack a target while in stealth using a ranged weapon, you can target the weak points of the target's armor.

+2 on HIT / DC rolls against targets wearing medium or heavy armor.

Large Calibre

When you choose this archetype at 3rd level, your precise shots are deadlier than the average Joe's. When dealing damage with ranged weapons while in stealth, deal an additional 1d4 piercing damage to the target.

Deadly Precision

Starting at the 9th level, your trained shots hit where it hurts. When dealing damage with ranged weapons while in stealth, deal an additional 1d6 piercing damage to the target on top of Large Calibre's bonus, and deal an extra 1d4 bludgeoning damage to armored targets.

Armored targets that are damaged by this effect have their armor class become their unarmored armor class until the target's next turn.

Maim MOAB

By the 13th level, truly a shot of all time. When hitting a target while in stealth using a ranged weapon, you deal an additional 1d10 piercing damage and incapacitate that target until it succeeds a DC 10 + DEX Modifier + Proficiency Bonus dexterity save during its turn.

Cripple MOAB

When you reach the 17th level, even JFK wouldn't escape this one. You can use your action to prepare for a big shot, using your action to both move and hide. The turn after preparing, if you have a ranged weapon equipped and you are in stealth, deal 5d20 piercing damage to that target. You do not get the previous class features' dice rolls while using this feature but you do get the effects, In addition, when using this effect, stun that target for its next 2 turns.

Sniper Monkey Image

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