Base Class: Wizard
Some wizards and scholars often look up to the sky and see the millions of stars and constellations and draw inspiration from them tapping into the infinite cosmos and other Planes.
Cosmic Knowledge
2nd level Feature-
Studying the stars for years of your life have rewarded you with greater insight and knowledge of the universe around you.
Add +2 to INT with a maximum of 20 INT
Star's Wrath
2nd Level Feature-
Calling fourth the stars from above you shoot three miniature stars (Firebolts) at up to 3 targeted enemies once per short rest.
Each Miniature Star deals 1D4 Fire DMG each. The Targeted enemy must succeed a DEX save of 15 if so take half damage.
Your knowledge of the stars and attunement to the universe allows you to create portals that pelts out astral wrath onto your enemies.
Spatial travel
6th Level feature-
Once per short rest you may instantly travel up to 30 Ft in a unoccupied space that you can see, you leave behind a trail of damaging lights that deals 1D4 Radiant damage to anyone who touches them the stars last 1 round.
The power of space imbued you with the power to turn into a moving star able to travel distances at light speed leaving behind bits of flaming radiance temporarily.
Otherworldly Strike
10th level Feature-
A portal forms in your hand 3 tentacles whipping out hitting a opponent dealing 3D6 Necrotic damage and paralyzing the opponent.
The target must succeed a DEX saving throw of 15, if they succeed the target takes half damage. If they fail they take full damage and is paralyzed for 1 round otherwise they only take half damage.
Summoning a portal leading to the unknown reaches of the multiverse beckoning a creature to lash out through the portal.
Starfilled Thrall
10th Level Feature-
Once per long rest you may animate 2 dead humanoid creatures turning into Ghouls under your control. After three rounds they explode creating a 5ft radius explosion of 1D12 Radiance damage.
The animated undead use the Ghoul stat block
Using the power and energy of the stars above you imbue them into the lifeless flesh Infront of you temporarily making them your star fueled allies though their bodies wont be able to handle the energy for long.
Star Fueled Body
14th level Feature-
You no longer age and cannot parish due to time.
After working with the energy of the universe your body is fueled and filled with the power of the cosmos themselves.
Cosmic Tear
14th Level Feature-
Once per long rest you may rip a magic tear into the space you can see for 3 rounds. Any creatures in the 10Ft Radius of the tear takes 6D6 Force damage and is pulled in. The creature must make a Strength saving throw (18) or suffer 1D4 force damage per round inside it. Once inside they must keep making strength saving throws to escape.
You understand that while every moment space is created you have learned it can also easily be destroyed or disrupted.
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