Base Class: Paladin
Tenants of Freedom:
The exact tenets of Freedom vary from person to person but the basic ideologies remain the same.
- Revoke Destiny - Destiny holds no place for individuals
- Live Your Own Orders - No one should hold power over the path of your life
- Fate is an Illusion - The path of fate is a trick, it will only lead to misery
- Overrule the Future - You control your own life, do what you wish, not what the hands of fate want.
Oath Spells you gain oath spells at the paladin levels listed:
lvl3: comprehend languages, Disguise Self
lvl5 Alter Self, Enhance Ability
lvl9: counterspell, glyph of warding
lvl13: hallucinatory terrain, polymorph
lvl17: reincarnate, teleportation circle
Chanel Divinity
At LVL 3: When you take this oath at the 3rd level, you gain the following two Channel Divinity options.
Revoke Enemy As a reaction, when a creature attacks you, you may cause it to miss instead.
Ignore the Path As a bonus action, you can cause one creature you can see within 10ft of you and make them have disadvantage when attacking you for 1 minute.
Change fate
LVL 7: Starting from level 7, your determination for freedom allows you to protect yourself and others.
As a reaction when you or an ally that you can see within 30 feet of you suffers a critical hit, you can turn that attack into a normal hit. Any effects triggered by a critical hit are cancelled.
You can use this feature a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest.
Mastering Destiny
LVL 15: Starting from level 15, your ability to Revoke Enemy is improved far beyond the normal.
When you use your Revoke Enemy Channel Divinity, you are able further change the attack. When you use this ability on a critical hit, the critical is negated but it still hits as normal. If you use this ability on a normal attack, you may cause it to critical fail instead.
Aspect of Freedom
At LVL 20: At level 20, you can assume the form of the Aspect of Freedom. Once per long rest, by using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- When you transform, a wave of energy blasts out from you, and everyone within 10ft of you must make a Dexterity saving throw, they are dealt 5d10 force damage, or half as much on a successful roll.
- A weapon of your choice forms in your hands. This weapon deals an extra 2d8 Radiant damage.
- Your resolve strengthens you, your AC is increased by 2.
- You gain resistance to bludgeoning, slashing and piercing damage from both magical and non-magical attacks.
Previous Versions
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10/9/2023 3:05:35 AM
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10/9/2023 3:13:14 AM
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1.5
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Coming Soon
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